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Cubiq - A Match-Three Game for Android

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mouser:
or just point a camera at screen.

Jibz:
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way. As it is now, your best bet is some combination that rotates through all possible faces, and then hoping the color you want isn't on the last face.

Perhaps having a fixed ordering would result in issues with the gameplay, and I guess you are randomly distributing only the number of colors needed for the level. I don't really know how, or if, that would work. Is it something you considered during development?

Or well, perhaps I am getting too old to move my fingers fast enough. I've seen my son play Geometry Dash, and spent five minutes slamming into the first three obstacles before realizing I wasn't meant to play that type of game anymore ;D.

Deozaan:
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way.-Jibz (July 22, 2016, 02:28 AM)
--- End quote ---

Pay a bit closer attention to the colors as you rotate the cubes. :D They are arranged like dice. In fact, we even have a stage that is themed with dice images.

The game also hints to the fact that the cubes are like dice. For example: red and blue are always on opposite sides from each other. You can see this because the red face has a blue background and vice versa. And the red and blue meters are next to each other on the side of the screen. So if you get red, but you wanted blue, just rotate it twice in any direction (but both times in the same direction) and you'll get blue.

We used to explain this in the tutorial, but we got complaints that the tutorial was too long, so we trimmed it down to pretty much the bare essentials so people could finish it in less than a minute if they were rushing through it.

or just point a camera at screen.-mouser (July 21, 2016, 06:31 PM)
--- End quote ---

I feel like that would look terrible. :-\

Jibz:
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way.-Jibz (July 22, 2016, 02:28 AM)
--- End quote ---

Pay a bit closer attention to the colors as you rotate the cubes. :D They are arranged like dice. In fact, we even have a stage that is themed with dice images.

The game also hints to the fact that the cubes are like dice. For example: red and blue are always on opposite sides from each other. You can see this because the red face has a blue background and vice versa. And the red and blue meters are next to each other on the side of the screen. So if you get red, but you wanted blue, just rotate it twice in any direction (but both times in the same direction) and you'll get blue.
-Deozaan (July 22, 2016, 04:24 AM)
--- End quote ---

If they were like dice, they would not always be facing me with an upwards image no matter which way I turn them.

If they were like dice, then doing (up, left, down) would rotate the front image clockwise.

If I am looking at two cubes with a red face, I may have to turn one of them left and the other down to find the yellow side. If they were like dice, and facing me with the same orientation on the front image, they would have to be turned the same way.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.

Durgan:
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way.-Jibz (July 22, 2016, 02:28 AM)
--- End quote ---

Pay a bit closer attention to the colors as you rotate the cubes. :D They are arranged like dice. In fact, we even have a stage that is themed with dice images.

The game also hints to the fact that the cubes are like dice. For example: red and blue are always on opposite sides from each other. You can see this because the red face has a blue background and vice versa. And the red and blue meters are next to each other on the side of the screen. So if you get red, but you wanted blue, just rotate it twice in any direction (but both times in the same direction) and you'll get blue.
-Deozaan (July 22, 2016, 04:24 AM)
--- End quote ---

If they were like dice, they would not always be facing me with an upwards image no matter which way I turn them.

If they were like dice, then doing (up, left, down) would rotate the front image clockwise.

If I am looking at two cubes with a red face, I may have to turn one of them left and the other down to find the yellow side. If they were like dice, and facing me with the same orientation on the front image, they would have to be turned the same way.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.
-Jibz (July 22, 2016, 06:36 AM)
--- End quote ---

Greetings, my first post, so please forgive my noobness.

I'm one of the other devs for the game. (The one that lacks coding skill, so you should be able to narrow it down.)

I wanted to say that's a very good observation in regards to the images always staying right side up  :Thmbsup:. This in fact was intended. In early development of the game we initially had just colored cubes. So when flipping it would always look the same. What is up right would not have mattered. However we then moved onto images and ran into the problem you just described as the function of 'real dice'. It was a judgement call to have the feel of a connect 3 style game with static upright images.

If I were to ask the guys removal of that now, I'm pretty sure it would spark a Clark Griswald-esque rant. "...and I'm gonna look him straight in the eye and call him a ...."  :D

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