ATTENTION: You are viewing a page formatted for mobile devices; to view the full web page, click HERE.

Main Area and Open Discussion > Non-Windows Software

Dan Gilmor on moving to Linux

<< < (6/8) > >>

Deozaan:
More like a losing battle IMO. With development costs being what they are today, I can't see too many programming shops that would be willing to spend that sort of money rolling their wares out to run native on Linux, even if they could. The industry leader always creates a gravity well it's difficult to escape from.
-40hz (March 07, 2016, 01:40 PM)
--- End quote ---

I'm not sure about that. A lot of the game engines these days are supporting multiple platforms natively. Whether that's through HTML/WebGL/Javascript tricks or game engines like Unity using the cross platform mono scripting language, etc., we're seeing many, many more new games supporting Windows, OSX, and Linux these days. Admittedly, this isn't often the case with games from AAA studios. But the recently released OpenGL replacement Vulkan, which game engines and graphics cards will soon (read: over the next few years) support, has many people in the games industry excited. I think we're (gradually) moving toward a more unified, cross-platform future.

Of course, that won't change any of the currently released games which only support Windows. But as time goes on, I suppose we'll always have things like DOSBox, the Internet Archive, or even VMs, to allow us to play older games on newer systems. Perhaps even in the browser.

Tuxman:
It always makes me sad to see how people pervert the once neat little document viewer called browser.

wraith808:
More like a losing battle IMO. With development costs being what they are today, I can't see too many programming shops that would be willing to spend that sort of money rolling their wares out to run native on Linux, even if they could. The industry leader always creates a gravity well it's difficult to escape from.
-40hz (March 07, 2016, 01:40 PM)
--- End quote ---

I'm not sure about that. A lot of the game engines these days are supporting multiple platforms natively. Whether that's through HTML/WebGL/Javascript tricks or game engines like Unity using the cross platform mono scripting language, etc., we're seeing many, many more new games supporting Windows, OSX, and Linux these days. Admittedly, this isn't often the case with games from AAA studios. But the recently released OpenGL replacement Vulkan, which game engines and graphics cards will soon (read: over the next few years) support, has many people in the games industry excited. I think we're (gradually) moving toward a more unified, cross-platform future.

Of course, that won't change any of the currently released games which only support Windows. But as time goes on, I suppose we'll always have things like DOSBox, the Internet Archive, or even VMs, to allow us to play older games on newer systems. Perhaps even in the browser.
-Deozaan (March 07, 2016, 04:01 PM)
--- End quote ---

I think that all that you're saying would be true, if the people giving the money were the same people doing the development.  But they aren't.  And it takes a lot of convincing to get those people who really do believe "You can't go wrong with Microsoft" that these cross-platform initiatives are worth it.

40hz:
Your ability to understand my comebacks is among the very few things I would never believe in.
-Tuxman (March 07, 2016, 01:53 PM)
--- End quote ---

It's not so much your comments are difficult to understand as they're easy to dismiss because they usually contain zero relevant content and contribute zip to the discussion. But if it amuses you to continue posting them, knock yourself out. Everybody should have a hobby.

Tuxman:
Yup, I totally knock myself out by stating facts that contradict your pointless babbling.  :up:

Want some fries with that?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version