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Unity (Game Engine) Comes to Linux: Experimental Build Now Available

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I've been using Unity for a few years now to make all my games for Ludum Dare and NANY. One of the strange things about Unity has been that while you can make a build of a game for Linux OSes, you couldn't actually make your game in Linux because there was no Linux edition of the Unity Editor available. But they've been taking steps to rectify that and now have an experimental build of the Unity Editor for Linux:

Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I’m back again to tell you the big day has come; today we’re releasing an experimental build of Unity for Linux!

An Experimental Build

Today’s build is what we call an experimental build; future support is not yet guaranteed.  Your adoption and feedback will help us determine if this is something we can sustain alongside our Mac and Windows builds.

Today’s build is based off Unity 5.1.0f3 and comes with the ability to export to the following runtimes:

* Linux, Mac, Windows Standalone
* WebGL
* WebPlayer
* Android
* Tizen
* SamsungTV
System Requirements

* 64-bit Ubuntu 12.04 or newer (just like our player, the editor will run on most ‘modern’ 64-bit Linux distributions, but official support is only provided for 64-bit Ubuntu 12.04 or newer)
* Modern Nvidia, AMD, or Intel graphics card with vendor-supported graphics drivers-
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Get download links and more info here:

Well, if my new PC hadn't croaked before I could really play with this, I would have posted a report.  I can say it did install successfully, and started right up on first run.  I don't run the proprietary video drivers, but it didn't complain.  At that point, I apparently offended my hard drive or SATA controller or something, because it immediately locked up the interface, and I couldn't Ctrl-Alt-Fn to a terminal.  After a hard reboot, a bunch of disk errors and all the system utilities throwing segfaults, I knew something deeper was happening, so I had to return the thing and order a new one.
As soon as I get the new one in and settled and Unity installed, I'll post more.   :Thmbsup:

I haven't tried the Linux Unity editor yet because when I made the move to Windows 10, the built-in Hyper-V stuff broke my 64-bit VMs from working in VirtualBox and I haven't figured out how to get them working again. And while my netbook is currently set up to dual-boot Linux & Windows 10, it's a really old, slow machine that could barely run Windows XP, much less the Unity editor for Windows. The idea of trying out an unstable build of the Unity editor on an already unstable device doesn't seem too appealing to me. So please do report back once you've taken Unity for a spin!

This is slightly off-topic, but:

Every so often I say to myself, "You know, the only reason I'm still using Windows is..." and then I'd say the Windows exclusive thing. For a long time it was the games. But the past few years has seen incredible cross-platform support in almost all the games I play, or would want to play. But by then I was using Unity pretty heavily for my development, so I said "I have to stay on Windows to use the Unity editor."

But maybe soon that will no longer be a valid excuse. Will I someday boot into a Linux distro as my primary OS? I'll probably always have Windows as a dual boot or at least a VM for the foreseeable future, but it doesn't seem too far fetched that I may indeed be using some form of Linux as my daily driver. :Thmbsup:

Looks like they've released a new experimental build for Linux:

Hello lovely people! We have prepared a new build for you. Links and release notes below. Happy testing!

Build #2015090301

Official Installer for 64-bit Ubuntu Linux:

Unsupported Installer for Other 64-bit Distributions:

Release Notes

* Fix login autofail for some users (depend on system libpq5, don't ship conflicting libs)
* Allow mouse capture in game view
* Fix context menus in Animator window
* Allow interaction with game view header UI in play mode
* Set default new-project location to XDG_DOCUMENTS_DIR-
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Be sure to check out the full post for system requirements and dependencies, etc.

OK, so I've been able to install and play with this, and I can say it works very well.  However, there's a few bugs that I'm not sure are just me or Unity, because other folks haven't reported the same errors.  I'll wait for the next release to try again...


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