Thread for more general Ludum Dare adventures.
A few fellas have asked about my LD enthusiasm. I like to say it's like 20 parallel universe copies of the 1980's! (Because the 2-3 day time limit counters the older hardware of the times.) Plus, they feel like there is no stress - enjoy, or not, the games as they are - they're not part of the Memes of the Times. No one cares that I got a four miner win in Undermined.
And they feel accessible. I don't have the concentration to mount a 300 hour campaign against a lot of A-list titles. So I can float around these, even "nostaligically" play a few that look like 1983 all over again, and four to seven hours later, go on with my life.
Here is some basic info about the full series of LD. (Heavily edited from the site.)
#0 Apr 2002 Indirect Interaction (Beta (24h))
#1 Jul 2002 Guardian
#2 Nov 2002 Construction/Destruction (Minor: Sheep)
#3 Apr 2003 Preparation – Set it up, let it go
#4 Apr 2004 Infection
#5 Oct 2004 Random
#6 Apr 2005 Light and Darkness
#7 Dec 2005 Growth
#8 Apr 2006 Swarms
#8.5 Jan 2007 Moon / Anti-text (24h)
#9 Apr 2007 Build The Level You Play
#10 Dec 2007 Chain Reaction
#10.5 Feb 2008 Weird / Unexpected / Surprise
#11 Apr 2008 Minimalist
#12 Aug 2008 The Tower
#13 Dec 2008 Roads
#14 Apr 2009 Advancing Wall of Doom
#15 Aug 2009 Caverns
#16 Dec 2009 Exploration
#17 Apr 2010 Islands
#18 Aug 2010 Enemies as Weapons
#19 Dec 2010 Discovery
#20 Apr 2011 It’s dangerous to go alone! Take this!
#21 Aug 2011 Escape
#22 Dec 2011 Alone
#23 Apr 2012 Tiny World
#24 Aug 2012 Evolution
#25 Dec 2012 You are the Villain
#26 Apr 2013 Minimalism
#27 Aug 2013 10 Seconds
#28 Dec 2013 You Only Get One
Meanwhile, the site guy is changing his layout. I have to look at it more to figure it out.