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Windows 10 Announced

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Shades:
It sounds like the last option, yet to my understanding I do not have 2FA activated. And I didn't get 2FA-like messages after re-approving my set of 3 devices. As I am not into the cloud, there is only a small amount of re-approving, so it didn't take too much of my time, but long enough to boil up a rant.

But for someone who has a lot of devices registered, that would become a major pain in the neck. Not that the manner is wrong, I can see some sense in that when you enable 2FA, it might be best to start all over with the administration of the devices. Still, I think the programmer(s) made it easy for themselves by just offering their favorite option, and not a more common sense option with per device enable/disable 2FA...as most more advanced users have been accustomed to for years in Windows, Linux and Mac.

The kids at Google seem to apply the concept of "lazy loading" to "lazy coding" (yes, these are not the same, but somehow it sounds right).

Arizona Hot:
Windows 10 Announced

What’s Coming in Windows 10’s Redstone 4 Update, Available March 2018

"Redstone 4 is coming! Redstone 4 is coming! Prepare! Prepare!"  No mention of S-mode, but it's still a big change and and a heavy install for Windows 10. Much more description of the Update.

Windows 10 Announced

What’s the Best Antivirus for Windows 10? (Is Windows Defender Good Enough?)

Says nice things about Windows Defender and Malwarebytes, but still has it's heart set on Avira.

Deozaan:
We hope you’re no longer using the HomeGroup feature on your home network, as it’s now been disabled. Microsoft encourages you to use modern solutions like OneDrive file sharing, or the Windows 10 Share functionality for folders and printers.-https://www.howtogeek.com/340688/whats-coming-in-windows-10s-redstone-4-update-available-march-2018/
--- End quote ---

HomeGroup is being disabled? :tellme: Then what am I supposed to use to allow my computers to communicate with each other? :-\

Just a couple weeks ago I was trying to play a LAN game on two devices on the same network and they just couldn't see each other until I had them both join a HomeGroup. How is OneDrive going to help me with that? :huh:

Shades:
In my network with a dedicated router (& firewall) PC, a few switches and a total of 45 PC's (Linux, Windows and FreeBSD, 70% is bare metal, the remainder is virtual) there is no problem hooking up PC's for LAN gaming. or anything else for that matter. 

Was it an old(er) game that you were using for the LAN gaming? I remember old(er) games having options for LAN gaming, using a serial connection, by using IPX/SPX and also the TCP/IP protocol. There are ways to transfer IPX traffic over the TCP/IP protocol, but that is all from yesteryear. Still, by using HomeGroup, you might have enabled the IPX traffic to travel over TCP/IP. On the other hand, new(er) games only use TCP/IP anymore.

Homegroup has always been disabled in my network, Onedrive file sharing implies the cloud, which for most is not their own LAN, which makes it practically forbidden in my network. Windows (10) file sharing wizards aren't needed or used either. Linux PCs communicate just fine using Samba. Network printing and scanning, it all working pretty much out of the box. Are you sure your network is configured ok? No double NAT going on anywhere?

To do networking well, it requires a fair amount of studying. It is an interesting field in the world of computing and if you choose to become a network specialist, you can (usually) make very nice sums of money.

Be that as it may, most people can't or won't spent time on networking basics and rely on wizards and automated systems like HomeGroup to do the work for them. It is my personal (and perhaps not so humble) opinion that you shouldn't rely on these automatic systems and figure it out for yourself. Yes, it is a headache in the short run, but you'll benefit from it later.

Deozaan:
Was it an old(er) game that you were using for the LAN gaming? I remember old(er) games having options for LAN gaming, using a serial connection, by using IPX/SPX and also the TCP/IP protocol. There are ways to transfer IPX traffic over the TCP/IP protocol, but that is all from yesteryear. Still, by using HomeGroup, you might have enabled the IPX traffic to travel over TCP/IP. On the other hand, new(er) games only use TCP/IP anymore.

Homegroup has always been disabled in my network, Onedrive file sharing implies the cloud, which for most is not their own LAN, which makes it practically forbidden in my network. Windows (10) file sharing wizards aren't needed or used either. Linux PCs communicate just fine using Samba. Network printing and scanning, it all working pretty much out of the box. Are you sure your network is configured ok? No double NAT going on anywhere?
-Shades (February 06, 2018, 09:14 AM)
--- End quote ---

It was a bit of an old game, but not that old (2009). And it was at a friend's house, so I had no control over, nor admin access to, the network.

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