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Scoring of recently used items being re-scored after presented in FARR

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Filipe Meira Castro:
Hi,

When I start typing a name of a folder (eg: Mus  - for Music!!)  then many related folders show up, and the one I really want goes to top with over 2000 points!!!

That is really what I want, but the problem is that when I start typing, "Mus" I can see that other items are being populated and re-scored at a latter time, and even the correct Music one is being populated with less than 1000points.

This means that I cannot just type "Mus"+Enter because during those initial seconds it still did not reach those 2000points and the folder I really want is not the first one on the list!! So I have to slow down, wait and read before clicking Enter which is a bit slower and also sometimes I end up triggering other folders/files because in the instant I clicked enter the results have changed.

This might be the way FARR is adding score based on each rule... It would be ok that when FARR would find a higher pointed item on the list to redraw it, but in this situation the item is being presented with lower points than what it will have some seconds after... hopefully there is a way to present the item only when all the rules have scored the item or maybe have a historical table with recently "combined scores"

It would be much faster to just type a few letters and click enter and not end up triggering other items because of laggines of update final score, at the end this was a recently used item that I know it will end up in top position and I just want to quickly relaunch it without having read and wait for it to be on top position to click enter!

Cheers,
Filipe

mouser:
Hmm, this is a bit tricky..  So there are 2 issues here, the first is that the folder is changing score, which isn't per se causing you a problem.  The second is the possibility that the position of the item you are looking for may change during this adjusting of score -- which could very well be a problem.

The only time an item will change score, is if it is "found" in multiple ways -- because the different ways of finding things can trigger different bonuses.

I can't remember if there are other ways this can happen but the one time when this may happen is if an item is in your launch history, it will be scored first.  It will later be found again while doing a directory search, which may result in a different score.

Let me give this a little thought -- it would seem like scoring something initially from the launch history should give it its highest score right away, so that it would never go up in score later on..

In the meantime can you confirm for me that the cause of your item changing score is that it is in the launch history list?

Filipe Meira Castro:
Hi Mouse,

Thank you so much for looking into this.

That folder is in the Launch History with a score of only "100" and then "Heuristic File Bonus" adds 1000 and eventualy it reaches over 2000.
(but not sure if folders work a little diferently in FARR than files...)

Let me give this a little thought -- it would seem like scoring something initially from the launch history should give it its highest score right away, so that it would never go up in score later on..
-mouser (July 23, 2014, 01:13 PM)
--- End quote ---

Yes, for me scoring from the history should always be going on top!! I guess that would do the trick :) Not sure if adding a historical table with recently "combined scores" would help!

Have a great day,
Filipe

Filipe Meira Castro:
I guess that revision of scoring from the history would be really benefitial!!

Most of the files I want to launch were already lauched in the past!!

So during the scoring process is a bit annoying/slow to have files/folders on top that I have never even launched and having to wait for the files that have been launched in the past to head up to top after a while!! :)

Have a great day,
Filipe

mouser:
In the most common cases, items in the launch history should get high scores that put them initially at the top, and they never lose their position.

Your case may be different because you may be giving items a big (decisive) bonus score somewhere later on that i didn't anticipate.  My memory now is that i do try to compute final scores when initially looking at history items -- if so it sounds like i missed something somewhere.. I will try to fix this one way or the other.

If you can definitively nail down where the subsequent higher score is coming from it would help -- it really shouldn't be coming from the heuristic pattern score list, i don't think, as those SHOULD be calculated initially when it's evaluating the item from the launch history -- but then again I may be mistaken.

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