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Ludum Dare topic for other games

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TaoPhoenix:
More on Undermined, new post to help avoid Wall of Text and making it easier to parse on its own new subthread.

I don't have this part completely mastered yet but it shows "emergent strategy from simple rules":
Not unlike how I once beat Rubik's Clock puzzle (disappointingly) easily (but maybe more fun here):

You start by ...
1. Checking what type of comfort each miner wants. There's 3 types of comfort: Hug, Listen, and Discuss. But there's five miners. So even in the "optimal" layout you get a "pull" of 2 2 1. That last one means that it is a "semi-dead" help type you can't use elsewhere and you'll often have to waste actions. Just now I kept getting bad draws so I kept getting more of that "limited use" one and all my miners died!

But at the meta level, if you make a chart, within two turns you might discover you have a "3 2 0" spread. In my opinion at the speed the problems develop, I consider that an "unwinnable" scenario unless you get incredibly lucky because every single time you get that dead resource you can't use it.

2. This game actually feels like a fantastic "tablebase" exercise. You have to mesh about four factors together, and it really feels like a computer program could produce a table (maybe exported to Excel so you can resort it in several ways to optimally use it!?) to show best play scenarios. But recalling the "gambler's fallacy" there's an element of forward projecting risk here. So You can risk letting one miner try to hang on "hoping" you get more of that crucial resource again next turn etc. But of course depending on the pure randomness of the seed etc, it's perfectly capable of sinking you with bad draws.

I missed the first time that miners either "really like" an action = -2 reduction of distress, but the middle one is "regular" and is a -1 reduction apparently. But the basic "squeezes" still are an issue if you get too many bad draws.

3. When miner's start to die, it looks like your available resources goes down, which looks pretty tough! I don't have all the answers on that one yet. So, looks good! But I also recommend if the initial draw looks impossible, just kill it and restart.

Hmm, maybe I found a bug - it's not detecting all actions used sometimes.

Hmm, it's calibrated rather tight. More reasons I haven't won yet!
:(

tomos:
Great answer Deozaan ...-TaoPhoenix (May 07, 2014, 06:34 PM)
--- End quote ---

+1 :up:

TaoPhoenix:
More on Undermined:

It looks like it's not sufficiently randomized when you open the program! And the first layout looks like it is close to unwinnable! It keeps giving you too many resources on the one you can't easily use, almost 80% more than either of the other two, and you "can't use them" on two of the other miners!

So if you die and restart the program, you are back at that draw again!

My next guess is to see how "standardized" the sequence is. It may be the first winnable one is X number of iterations in!

-- Well, the "preferences" seem to be the same, but the spread does move around a little, so it's unclear.

Update:

This is my best result so far: I saved a couple of miners:

TaoPhoenix:
Heh after current (and future!) OD'ing on LD Post mortems, I think there's room for another couple of funny meta-games designed like the miner one where people are writing the LD game and they have to pick a platform, deal with the theme, have collision problems, have 3d problems, are bad at art, bad at music, too many bugs, and more!

Then at the end of the game they get feedback, and then you have to write a (fast) post mortem where you pick by clicking the parts that went right and wrong!

:)

TaoPhoenix:
(Misc post for a couple of awesome lines that you hotshots might even understand but I don't, but they just sound awesome!)

"PlayerController.cs is a hideous god object singleton that rules over the dystopian wasteland of game state with an iron fist."

(Paraphrased) "So is it Ludum 'dair' or Ludum 'dah-re'?" - "It's prob closer to dah-re based on the Latin roots but pronounce it however you really want to!"