ATTENTION: You are viewing a page formatted for mobile devices; to view the full web page, click HERE.

Main Area and Open Discussion > Living Room

Dungeons/Zork map - here's an image of it.

<< < (2/3) > >>

mwb1100:
I haven't tried to run this in Win7-64 Home Premium.
-IainB (October 28, 2012, 10:28 PM)
--- End quote ---

Give the time stamps, the files are certainly 16-bit executables, so you'll need to run them in a VM on a Win64 machine (Win7's WinXP mode should do the trick).

Edvard:
I haven't tried to run this in Win7-64 Home Premium.
-IainB (October 28, 2012, 10:28 PM)
--- End quote ---

Give the time stamps, the files are certainly 16-bit executables, so you'll need to run them in a VM on a Win64 machine (Win7's WinXP mode should do the trick).
-mwb1100 (October 28, 2012, 11:29 PM)
--- End quote ---

Wait for it...
http://virtuallyfun.superglobalmegacorp.com/?p=346
Ok, I'll admit, it's the Fortran sources, and you have to use MinGW64 to compile it yourself.
It is a pitch black terminal.  You are likely to be eaten by 'f2c'.
--- End quote ---

EDIT:
Hmm... seems source code and DOS executables for some versions can be found here, along with some maps and advice. If you're into self-torture, you can attempt to compile the FORTRAN code, or take the easy route and run one of the DOS exe's in DOSbox which will hopefully eliminate the 16/64 bit problem.
There are also versions for TADS, Infocom, and Hugo interpreters, maybe try one of those, but my vote's on DOSbox.

I was able to compile the 'Adventure 4' generic C sources successfully on my 64 bit Linux machine, and it runs flawlessly. :shrug:

neozeed:
When it come to Dungeon/Zork I made it a mission a while back to get it running on as many platforms as possible..  I forget how many platforms but needless to say it was quite a few.  You can see some of my work here.

Primarily I tried to stay with some Fortran source code, to keep it more "true" to the Bob Supnik port of Dungeon to the PDP-11 running RSX.  As Fortran fell out of favour in the larger world, AT&T then took its Fortran compiler, and altered it in a way to back end into C creating the f2c package, which I used for strange builds like my Quick C build of f2c+dungeon for Windows 3.0.

I'd say that f2c+dungeon is a good stress of any C compiler, just as dungeon is a good stress of any fortran compiler.. And it is somewhat fun to build (I must be strange!).

For those who just like to run things in browsers here is a few fun links:

* Windows 3.0 demo with my QuickC+f2c+dungeon
* Microsoft Powerstation Fortran build of Dungeon
* And finally dungeon in C running on AmigaDOS (with the amiga running in javascript)
Yeah it is probably crazy but I couldn't help myself.  I've only built the adventure / colossal cave stuff once as a Win64, although I would imagine it should compile with any decent 32bit Fortran compiler, maybe even 16bit from the days of Microsoft Fortran 5.1 .. Back in the day Microsoft used to sell Collosal Cave, considering it ran on the PC, Apple II & TRS-80, I wonder if one of those old Microsoft 8bit Fortran compilers could build it...

mouser:
That sure brings back some memories.. I played Adventure/Collossal Cave(?) in the 1970s via dial-up to my father's university mainframe.  Those were the days.  I still have words burned into my brain from those days (Plugh,xyzzy).

neozeed:
I think it is simply amazing how much hardware was needed back in the day (Dungeon on the IBM 370?), while today its requirements are down right.. non existant.

Considering for so long I had to live under the constraints of 160kb of storage (CBM 1541), and today dealing with files that size are utterly trivial. 

What is more funny is that I've never finished dungeon or CC ... its like once they are done, then what?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version