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News Article: The Growing Perils Of Online Game Play


There appears to be a growing trend in exploitation of online game accounts.

As massively multiplayer online role playing games (MMORPGs) such as "World of Warcraft" (WoW) and virtual worlds such as Linden Labs' Second Life continue to attract millions of users, they have also begun to attract cybercriminals, according to a recent report from ESET, a software security vendor.

"Criminals follow the money trail, regardless if it's physical or not," Jeff Debrosse, director of research at ESET, told TechNewsWorld.

The security risk to online gamers has topped ESET's threat list for the past few months and the firm's statistics indicate the problem is growing.

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It's sad that people have to keep reminding others about the basic way to "protect" yourself. Which is actually more about inaction than taking action. i.e. Don't give out your login details; don't install/run cracks or bots that will play for you.

It's not like you have to perform a series complicated actions to protect yourself. Keep your anti-virus updated and don't do anything stupid!


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