Other Software > Developer's Corner
Procedural Game Coding Contest (May 5 to June 2)
Deozaan:
Procedurally generating content in games is nothing new at all, as you cleverly remarked...
So basically every random roguelike are easy entries in this contest...
-dpierron (May 16, 2008, 06:40 AM)
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Indeed! Even popular games like Diablo have quite a large dose of procedurally/algorithmically generated content mixed in them.
I suppose then, the skill comes in coming up with an algorithm to procedurally generate something.
iphigenie:
all rogue likes are procedural then, and so would Depths of Peril, Dominions, Dwarf fortress, Daggerall, Elite
(have all of those apart from Daggerfall which I played a long time ago and still try to buy now and then)
Although I suspect they are after simpler procedural mechanisms and ideas
Always wanted to explore that side of things but a)too chicken b)no idea at the moment
mouser:
The results for the Indie Procedural Game Coding Contest have been posted, looks like some pretty cool stuff. You can download and play them all.
http://tigsource.com/articles/2008/06/26/procedural-generation-competition-results
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