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Developer's Corner / Re: SHMUP, A Löve2D story
« on: September 24, 2013, 07:51 PM »
Games like Audiosurf and Beat Hazard do this, so it is definitely possible. Whether or not I have the skills to make it happen is another thing all together. At the moment I am still trying to get the basic systems down for the game to work off.
edit:
Pretty much done adding the basics of the customization system between levels. Also thought a bit about advanced gameplay. At the moment players are awarded additional statpoints to level up if they save score or money between levels. The score they keep between levels is also added to the total score pool, which would give a better highscore at the end of the game. I've also added a fire velocity upgrade after this video. It should also be noted that the first short thing it goes to after starting a new game is a debug level that awards a large amount of score. I also uploaded a new version if anyone wants to test it out, download link is in the opening post.
edit: Fixed annoying small bug with Swivel Machine Guns
edit edit: Fixed bug with hitboxes being active before they were meant to
Also, PEW PEWS
edit:
Pretty much done adding the basics of the customization system between levels. Also thought a bit about advanced gameplay. At the moment players are awarded additional statpoints to level up if they save score or money between levels. The score they keep between levels is also added to the total score pool, which would give a better highscore at the end of the game. I've also added a fire velocity upgrade after this video. It should also be noted that the first short thing it goes to after starting a new game is a debug level that awards a large amount of score. I also uploaded a new version if anyone wants to test it out, download link is in the opening post.
edit: Fixed annoying small bug with Swivel Machine Guns
edit edit: Fixed bug with hitboxes being active before they were meant to
Also, PEW PEWS