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General Software Discussion / Re: What Android Apps Do You Use?
« on: October 16, 2013, 04:21 AM »
@4WD: Thanks a lot for the mention of Network Connections above and the opportunity to get a free UnlockKey.

Got it, works great, very informative NetworkUtil!

Much appreciated!

Hi DoCos,

i was ordered by my boss to find a way that we can offer a simple mobile app to our customers that runs on several mobile platforms from the same codebase. Android and iOS was the minimum. And best would be to use our well known C/C++ knowledge.

First i found "RAD Studio XE6" from Embarcadero, which is a really complete product that can do what we want. But the price is also "very complete" :( € 4700,00+ per seat. WTF! :(

Doing a bit more searching i found some other tools (e.g. Xamarin, Appcelerator Titanum and of course the famous PhoneGap/Cordova from Apache Group). But either they don't use a single codebase (only 70% or so can be shared and you need to write some parts device dependent) or they don't offer C/C++ API. Also some of them don't compile to native apps but to so called Hybrid apps (a webapp that runs in a UIWebView on the device).

Then i stumbled upon "MoSync" I never heard of before. But they claim they were around since 2005.

MoSync offers to write your app in HTML/CSS/JS or C/C++ or a mixture from that. You can build native apps for different platforms from the same codebase without any change. There are different levels of abstraction layers. In the highest level you get a complete ready to run,event handling code template and you just need to fill in "your own meat" :). You can also dive into deeper levels to get more control over layout and behaviour, but then, if you dive to the lowest level, you need to write #ifdev code, because you lost some "crossplatformness".

While you can compile ready to install .apk files for Android under Windows with just installing MoSync, you can only compile the code for iOS under windows. You end up with a ready to package directory structure with the ready to package files in there. But for the final packaging you need an OSX platform (e.g. a MAC) to create an installable package from that MoSync output.

The best thing is the licensing. MoSync is FOSS under GPL v2 AND they offer different commercial licenses that lets you out of the constraints of the GPL (e.g. offering your source too). But they offer even a FREE commercial license, for just the price that every developer have to subscribe for their MoSync copy on an annual base. License plans that cost money offer support plans from experts though, while the free commercial license is constrained to forum/doc/faq support. But the documentation is really detailed and huge. MoSync comes with a lot of sample apps and there are also a lot of guides/tutorials and videos available.

The IDE behind MoSync is Eclipse. And the installer package brings all you need in a handy installer package for either Windows or OSX. But even that MoSync brings its own Simulator for testing your app, its recommended to install the native SDK simulator from each platform (e.g. Android SDK Simulator) because the MoSync simulator (MoRE) is just capable to simulate basic things.

The API supports a lot of device capabilities (like sensors, audio, video and such) and covers also daily needs like connecting to an URL and downloading something and whatnot.

App development made easy
We provide free, easy-to-use, open - source tools for building cross - platform mobile apps.

MoSync SDK - native mobile app development for multiple platforms using a single code base

The open-source MoSync Software Development Kit (SDK) is a rich cross-platform mobile application development environment that makes it easy to develop apps for all major mobile platforms from a single code base. The SDK enables mobile developers to build and compile apps for up to nine different platforms at once, using C/C++ or HTML5/JavaScript, or a combination of both to create hybrid apps.

Develop in C/C++ or HTML5
The MoSync SDK is a rich cross-platform IDE with a C/C++ foundation and tight integration with MoSync Reload, which allows you to easily create hybrid apps using also HTML5/JavaScript.

Deploy to Multiple Platforms
The SDK enables you to compile your app for up to nine different platforms, using one single code base. You can then focus on your next app idea.

9 platforms supported, that is: Android, iOS, Windows Mobile, Windows Phone, Blackberry, Moblin, J2MEE/Java, Symbian and MeeGoo.

The only thing i miss so far is a kind of "form designer". Its a bit tedious to generate your UI programatically and see the results of your changes only after a full compile and upload to the simulator or your device. Here a WYSIWYG GUI editor (like in the Android Eclipse Devekoper package) would be really, really handy.

What i'm thinking about now and i don't know if its possible is, if i can have a kind of "background process" (or service) with MoSync, as our planned app needs to run in background and "poll" some URLs to see if there is something new to download. Maybe this can be done with push notifications though (which is supported by MoSync). But i'm a Newbie to mobile app development and don't see every point in this new world right now. We'll see. :)

Well i was really happy that i found that pearl. And the company is really generous to give that away for free even for closed source/commercial. So i felt i have to share that with you.


Announce Your Software/Service/Product / Re: RealWorld Paint 2013.1
« on: September 12, 2013, 04:04 AM »
Hi Vlastimil,

wonderful piece of software. And i can't believe its free. I've seen much less mighty and poor programmed apps that cost $50+.

And for me Adobe Photoshop is definitely a no-go. Too pricey for the small amount of graphic work i have to do and the GUI is visually impaired unfriendly. So "NO" for me to PS. But i often need to load a psd file or whatever, and then RWP comes to help.

So RWP has definitely its place in the software scene.

Donation is on the way!

Screenshot Captor / Re: How could you do with screenshotcaptor
« on: August 16, 2013, 05:40 AM »
Hi Cradino,

Go to page in browser, start Screenshot Captor and select "Region or Scrolling Capture". Then notice the red border, assure that you select the interior of your browser window (the area where you see the page) and hold CTRL and click the left mouse button.

In the upcoming window of SC choose "Start a scrolling capture" and follow the instructions on the screen.

For me it said, that scrolling had not worked. But i ignored that and set "Scroll by page (Default)" manually in the combobox after clicking the test button.

Klick the "Ok, lets start a scrolling capture button" and wait till SC did its work capturing and scrolling the browser window.

In the next step click the 2 buttons "Guess margins" and "Guess overlap" to get a correct image without any parts doubled.

Dont forget to "keep" the result (save it).

That gave me a perfect scrolling capture image from the page you mentioned.

Good luck

General Software Discussion / Re: Freeware = CRAP!
« on: July 24, 2013, 06:44 AM »
I agree with Worstje!

I use Screenshot Captor for years on many PCs. My company even bought a company license for it to use it commercially legally.

NEVER EVER appeared any malware, virus, browser/DNS hijacking, install of any unwanted bloatware or whatever from Screenshot Captor.

Either you got an infected package from anywhere else or you had a virus/hijacker already before or after installing Screenshot Captor. I think, if you got your package from elsewhere and sent it to mouser (the author), he gladly will check the shitload of the infected package and try to stop the deployment of this bad package.

Sorry to hear about your bad experiences, but please don't blame the wrong (good) guy for something that another reason is responsible for.

Give SC another try on a clean machine (or vm) and you'll see you are wrong and blamed the innocent.


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