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Developer's Corner / Re: Childhood games
« on: August 05, 2014, 01:51 PM »
I did something like that - my first "Game" (of course, never finished) was a text-based RPG, written in 6502 assembly (or was it 8086?  I don't really remember) - in an accounting ledger book.

It was a GREAT way to stay awake in church. :D

Yeah - I'm having the same issue.  Didn't think of it as a 64-bit issue, but that's probably what I'm seeing.

Here's to hoping there's a new update soon!

N.A.N.Y. 2014 / Re: Nany 2014 Entry - Early Alpha - JsRoboKey
« on: August 01, 2014, 10:43 AM »
Hi, Relipse!

I love this idea - and have considered doing the same thing quite a few times.

Unfortunately, I think there could be a better way to go about it - have  you looked into Node.js?

It's a javascript engine - so half of the work is already done for you.  Plus, there are already plugins to load native code files (DLLs in Windows ... but I *think* it's cross-platform, so can load whatever-it-is-that-*nix-platforms-use-for-DLLs (I can't remember what they're called!)) - so 2/3 of the work is already done.  

All that's left, really, is bundling up a bunch of wrapper calls into a node package to mimic the AHK feature-set.

I just wish there were 8 of me so I could have done it already... :)

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