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9251
I think the key in a focus group is to use it as you would any other device.

9252
As for the engineer, he definitely deserves to get fired. Of all places to bring such a device the pub was not one of them! I bet he just wanted to show it off.

Why was the pub not one of them?  To get real-world usage, they have the focus group use the device as if it were their own phone.  Do you leave your phone at home just because you go to the pub?  And I doubt it was to show it off- I'm sure that is an actionable offense if you're in the focus group.  Read the original account of the finding of the phone- at first, until the person that found it actually took the cover off, they thought it was a 3G.

9253
I haven't heard about it, but IMO they deserve it.  As much as I might not approve of some of Apple's tactics, for Gizmodo to pay for a phone that they know was not the property of whom they were buying from was criminal.  And for them to post the follow up saying that they were trying to keep the engineer from getting fired was hypocrisy at its highest.  If they were really concerned about the engineer, they wouldn't have posted it, but would have done like several other news outlets and said that they would pass.  The guy was going to return the phone until he realized what he had- if Gizmodo hadn't put out their open bounty on Apple items, he might not have even tried to sell it.  Just my opinion, but this whole thing has rubbed me the wrong way.

the phone was accidentally left at a bar in Redwood City, Calif., last month by an Apple software engineer

that's the unbelievable part :)



Well, apparently to get real world data, they let engineers use disguised versions of their upcoming products.  Makes a certain amount of sense, really.

9254
What Apple are essentially doing is turning computers and related gadgets into consumer items like cd players, TVs etc which "just work". You cannot really do that without controlling the hardware and the software and without severely limiting consumer options. Earlier generations (well, at least it will be earlier generations to a lot of people here) of geeks had to spend their time with soldering irons or in garages with oil and spanners.

The Microsoft stage succeeded in separating OS from hardware in computers and thereby provided the incentive and impetus for computers to get very cheap. Apple have now been able to take advantage of the cheapness by giving a lot of people what they think they want. Designer labels are the order of the day, and that is what Apple have created.

Both parts of this are quite true, and show sort of what we have to look for in regards to the phoneos wars. I'm a tech person, and have resisted the call of the iphone for a while, but I finally gave in. Why?  Because, in the end, a phone is a phone.  I don't care what you add to it, it has to be able to make calls, and do so *reliably*.  No matter what apps are available, or what cool things you can do- if you can't make and receive calls when you need to, it's not a phone.  This is also one of the reasons that I've dealt with the limitations and haven't jailbroken it.  Because I have too many memories of answering a call and my phone locking up.  Or having no ability to make calls until I 'rebooted' my phone.  I can count the number of times this has happened on my iPhone on one hand with 3 fingers to spare.

As far as the second part, it bodes ill for the android platform.  When the G1 came out, I was impressed.  It was functional, and the experience seemed very good for a first generation device.  Then the G1 without the keyboard came out- and I was still impressed.  Then a plethora of devices followed and I saw the same fracturing of the platform start that happened on every other device with an open (or semi-open) platform.  If you don't control the hardware, then anyone can decide to add or remove features based not upon the end user experience or solidity, but upon gaining market share and making money.  And whenever you are dealing with a money-making proposition, this will become paramount- it's the nature of the companies, if not all of the people that drive them.

9255
Mini-Reviews by Members / Re: Mini Review of SugarSync and DropBox
« on: April 25, 2010, 07:56 PM »
The thread from their website:
I'm on my 30 day trial, and this 'feature' may be a deal breaker. The iPhone app for SugarSync limits the size of the files you can view. This is potentially a deal breaker since one of my purposes of investing in this or DropBox was to view documents on the road. DropBox had no problem displaying the same document. I don't see why SugarSync would limit their iPhone app in the size of the document that you can view. (For the record, it was an rpg book- it was 40.3 MB, and they are regularly that size). If this limit is a hard one that can't be changed (or that you're not open to changing), then as much as I like SugarSync's features, if it can't handle my workflow, then I can't use it...

Thoughts?
   
   
Re: iPhone Document Size Limit
Posted on 4/25/2010 7:41 PM    
We put some final limit based on empirical data. It's possible that more recent versions of the iPhone system are more stable and with more free memory available for apps. We will make a change int he next release to just give you a warning and you will be on your own. Thanks for the feedback.

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