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Living Room / Re: The Keybase Filesystem
« on: August 27, 2016, 03:14 AM »
The client repo (https://github.com/keybase/client) looks active, perhaps they just don't need more users for testing?

Would be nice if the Windows client got some love though .. it's not exactly in a state the average Windows user is likely to figure out what to do.

72
Living Room / Re: Email Naming Convention for Personal Website
« on: July 23, 2016, 02:57 PM »
I've ended up using intials .. you get tired of spelling out long email addresses to people irl :-[.

73
Thanks for the explanations both Deozaan and Durgan :Thmbsup:.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.
They are like dice in every respect except that we rotate the image so it's always up-side up. As Durgan said, this was intentional. We thought it would look weird if the images were rotated all directions. It also seemed like a pretty complex thing to ask of players to learn/memorize all the orientations of a cube.

You are probably right it could be too confusing for the average user.

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After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way.

Pay a bit closer attention to the colors as you rotate the cubes. :D They are arranged like dice. In fact, we even have a stage that is themed with dice images.

The game also hints to the fact that the cubes are like dice. For example: red and blue are always on opposite sides from each other. You can see this because the red face has a blue background and vice versa. And the red and blue meters are next to each other on the side of the screen. So if you get red, but you wanted blue, just rotate it twice in any direction (but both times in the same direction) and you'll get blue.

If they were like dice, they would not always be facing me with an upwards image no matter which way I turn them.

If they were like dice, then doing (up, left, down) would rotate the front image clockwise.

If I am looking at two cubes with a red face, I may have to turn one of them left and the other down to find the yellow side. If they were like dice, and facing me with the same orientation on the front image, they would have to be turned the same way.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.


75
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way. As it is now, your best bet is some combination that rotates through all possible faces, and then hoping the color you want isn't on the last face.

Perhaps having a fixed ordering would result in issues with the gameplay, and I guess you are randomly distributing only the number of colors needed for the level. I don't really know how, or if, that would work. Is it something you considered during development?

Or well, perhaps I am getting too old to move my fingers fast enough. I've seen my son play Geometry Dash, and spent five minutes slamming into the first three obstacles before realizing I wasn't meant to play that type of game anymore ;D.

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