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Messages - Jibz [ switch to compact view ]

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51
I think it's great that you are trying to make your software available to individual developers and open-source projects :Thmbsup:.

I saw the announcement about a month ago, and if you do not mind I'll try to explain why I chose not to use your offer.

Much of what I write is (open-source) libraries, which other people hopefully will be able to include in their projects. While I might not mind adding a blurb to the README saying "This project uses so-and-so to provide this-and-that (link)", I do not wish to put advertisement in every single source file, thereby forcing it on my users.

I can see your point about using the advertisement comments as a means to deter large companies from using the free version for their open-source projects, but that also means that they would be less likely to use other peoples open-source projects that did include it. So I would potentially be limiting my user base.

Now I am certain this works great for most people, and if for instance you are developing an application it's great that you are not forcing advertisement into the compiled binary in any way. So thanks for doing this.

52
General Software Discussion / Re: YNAB moving to a subscription model
« on: January 03, 2017, 12:46 AM »
Also still using YNAB 4 .. if it stops working at some point I might try if Moneydance does enough for my needs, but it is highly unlikely I will pay a subscription fee for YNAB (I feel like it's an app and not a service).

53
Anyone tried FlexiPDF Basic as a PDF viewer?

I am using Foxit Reader currently , but it's a bit of a minefield to install, and I would like something without adds.

54
General Software Discussion / Re: Malwarebytes 3.0 out
« on: December 16, 2016, 12:53 AM »
FWIW I ran Ninite the other day and it decided I was going to test MalwareBytes 3 :-[.

So far it hasn't crashed, but it does seem to slow down my computer a lot during its automatic scan.

55
General Software Discussion / Re: Malwarebytes 3.0 out
« on: December 08, 2016, 04:40 PM »
Edit:  Until they fix the settings I have reverted to 2.x.

Thanks for the heads up, I didn't upgrade yet, guess I'll wait until the next patch is out :Thmbsup:.

56
General Software Discussion / Malwarebytes 3.0 out
« on: December 08, 2016, 01:15 PM »
Malwarebytes just released a new version of their anti-malware product, which appears to combine some of their previous products:

https://forums.malwa...tivirus-replacement/

With the combination of our Anti-Malware ($24.95), Anti-Exploit ($24.95) and Anti-Ransomware (free, beta) technologies, we will be selling Malwarebytes 3.0 at $39.99 per computer per year, 20% less than our previous products combined and 33% less than an average traditional antivirus. But don’t worry, if you are an existing customer with an active subscription or a lifetime license to Malwarebytes Anti-Malware, you will keep your existing price and get a free upgrade to Malwarebytes 3.0.

From the FAQ in that post, it looks like they will be honoring lifetime licenses (makes me happy, since we have 3 of them running atm :-*).

57
Just wanted to note after you enter your email, it says the free license is not upgradable. There is an offer of a $50 discount on the same page though.

58
Have you tried K Software? I was looking at them back when I thought about getting a code signing cert. They are Comodo resellers. Looks like a wildcard cert is $145/y.

http://www.ksoftware.net/ssl_certs.html

Mind you, I have no experience with them, since I ended up not getting one (still too expensive for me).

59
Found Deals and Discounts / Re: Black Friday deals 2016
« on: November 25, 2016, 10:37 AM »
  • 30% off on Macrium Reflect Home (twitter)
  • 40% off on Arq backup 5 (link)
  • 50% off on Adguard (link)

60
I'm pondering whether to get this or not.

The reason I am slightly reluctant is one experience I had with the beta. I wanted to draw a simple diagram for a blog post, and figured that was a good thing to try with Designer. I spent 10 minutes looking for the menu or button to put an arrow at the end of a line with no luck. I then googled, and apparently there was no such thing. There were some workarounds on their forums, but it just seemed odd to me that putting shapes like an arrowhead at the end of lines was not standard.

But perhaps this type of use is not what Designer targets. Or perhaps it was just missing in the beta.

61
There are some requirements in the Windows Install FAQ on the forums. There is also a list of cameras whose RAW format Photo supports.

62
The SAC ftp, that brings back memories! It was the place to go for compression tools some 20 years ago when I was working on aPACK :-*.

63
General Software Discussion / Beyond Compare 20th anniversary
« on: October 03, 2016, 10:31 AM »
Just noticed Scooter Software (Beyond Compare) are having some events for the 20th anniversary of BC. There are some contests where you can win a t-shirt, and some discounts.

It also looks like you can get a free t-shirt if you've had a license key for more than 10 years (looks like I bought my first license back in 2004 .. time flies!).

http://www.scootersoftware.com/

64
General Software Discussion / Re: More Programming Blogs
« on: September 16, 2016, 04:07 AM »
Thanks for the link, looks interesting :Thmbsup:.

I have to note though, that the memory usage of most STL containers can't be too surprising.

List is a doubly linked list, so each node will contain two 8 byte pointers (on 64-bit) as well as the value. Set is probably a binary search tree, so it will need at least left and right pointers. unordered_set might be a hash-table of some sort, which will need to not be full in order to be efficient.

If you change his custom allocator's constructor to print some information:

Code: C++ [Select]
  1. MemoryCountingAllocator() : base() {
  2.     std::cout << "+ Allocator for " << __PRETTY_FUNCTION__
  3.               << ", with size " << sizeof(T) << std::endl;
  4. }

You get something like:

Displaying memory usage in bytes.
Filling data structures with 1024 elements and reporting the per element memory usage.
+ Allocator for MemoryCountingAllocator<unsigned int>::MemoryCountingAllocator() [T = unsigned int], with size 4
memory usage per element of a vector<uint32_t> : 4
+ Allocator for MemoryCountingAllocator<std::_List_node<unsigned int> >::MemoryCountingAllocator() [T = std::_List_node<unsigned int>], with size 24
memory usage per element of a list<uint32_t> : 24
+ Allocator for MemoryCountingAllocator<unsigned int>::MemoryCountingAllocator() [T = unsigned int], with size 4
memory usage per element of a deque<uint32_t> : 4.64062
+ Allocator for MemoryCountingAllocator<std::__detail::_Hash_node<unsigned int, false> >::MemoryCountingAllocator() [T = std::__detail::_Hash_node<unsigned int, false>], with size 16
memory usage per element of an unordered_set<uint32_t> : 29.6016
+ Allocator for MemoryCountingAllocator<std::_Rb_tree_node<unsigned int> >::MemoryCountingAllocator() [T = std::_Rb_tree_node<unsigned int>], with size 40
memory usage per element of a set<uint32_t> : 40

Which shows that list, set, and unordered_set are allocating nodes for their respective implementations and not just uint32_t.

65
Announce Your Software/Service/Product / Re: Cubiq - Beta Testers Wanted
« on: September 14, 2016, 03:07 AM »
Very nice cleanup of the graphics.

66
it appears you have to connect your steam account to your humble account

I thought this was the case for any steam purchases from Humble for a while now?

No, I still have a redeem button for each game that gives me an activation code for steam when I click it.

67
Just noting that it appears you have to connect your steam account to your humble account in order to get the game.

Not that this is necessarily a problem.

68
Living Room / Re: The Keybase Filesystem
« on: August 27, 2016, 03:14 AM »
The client repo (https://github.com/keybase/client) looks active, perhaps they just don't need more users for testing?

Would be nice if the Windows client got some love though .. it's not exactly in a state the average Windows user is likely to figure out what to do.

69
Living Room / Re: Email Naming Convention for Personal Website
« on: July 23, 2016, 02:57 PM »
I've ended up using intials .. you get tired of spelling out long email addresses to people irl :-[.

70
Thanks for the explanations both Deozaan and Durgan :Thmbsup:.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.
They are like dice in every respect except that we rotate the image so it's always up-side up. As Durgan said, this was intentional. We thought it would look weird if the images were rotated all directions. It also seemed like a pretty complex thing to ask of players to learn/memorize all the orientations of a cube.

You are probably right it could be too confusing for the average user.

71
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way.

Pay a bit closer attention to the colors as you rotate the cubes. :D They are arranged like dice. In fact, we even have a stage that is themed with dice images.

The game also hints to the fact that the cubes are like dice. For example: red and blue are always on opposite sides from each other. You can see this because the red face has a blue background and vice versa. And the red and blue meters are next to each other on the side of the screen. So if you get red, but you wanted blue, just rotate it twice in any direction (but both times in the same direction) and you'll get blue.

If they were like dice, they would not always be facing me with an upwards image no matter which way I turn them.

If they were like dice, then doing (up, left, down) would rotate the front image clockwise.

If I am looking at two cubes with a red face, I may have to turn one of them left and the other down to find the yellow side. If they were like dice, and facing me with the same orientation on the front image, they would have to be turned the same way.

I don't know if it would be better or worse if they worked like real dice, just pointing out that they do not :-[.


72
After playing this game for a while I have one thing that bugs me a little -- the faces on each cube are arranged randomly.

I feel that if the faces had fixed positions like on a dice, then it would take a certain amount of mental skill to decide what way to rotate them in order to get the color you need in the quickest possible way. As it is now, your best bet is some combination that rotates through all possible faces, and then hoping the color you want isn't on the last face.

Perhaps having a fixed ordering would result in issues with the gameplay, and I guess you are randomly distributing only the number of colors needed for the level. I don't really know how, or if, that would work. Is it something you considered during development?

Or well, perhaps I am getting too old to move my fingers fast enough. I've seen my son play Geometry Dash, and spent five minutes slamming into the first three obstacles before realizing I wasn't meant to play that type of game anymore ;D.

73
I just noticed the two of you have the same quote in your signatures:

Jibz: "A problem, properly stated, is a problem on it's way to being solved" -Buckminster Fuller
Ath: "A problem well stated is a problem half-solved." (Charles Kettering)

;D

Actually, googling a bit suggests many people have come to that conlusion. John Dewey and Dorothea Brande are also attributed an equivalent quote.

74
Disabling dynamic backgrounds helped the heat issue here :Thmbsup:.

75
Some comments:

My Nexus 5 is running quite hot after 5 mins of play. Would it help to turn off the fancy backgrounds?

A back button on the stage complete screen would be nice.

The time and move counters are teensy weensy tiny on a 5" display.

At level completion, I would prefer a dialog with level complete and a next button instead of the fireworks (5 second waste of time).

Could it not ask me to create a google play ID every time the game starts?

The stage select left/right scrolling is too fast -- to go one item left or right you can only move your finger a tiny bit.

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