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Messages - TPReal [ switch to compact view ]

Pages: prev1 2 3 4 [5]
101
N.A.N.Y. Challenge 2007 / Re: TPClock - v1d - December 19, 2006
« on: January 01, 2007, 03:44 PM »
Hmm, strange what you say. Now I put the form somewhere on the (visible part of) screen, set its Visible to false, state to wsNormal, and set ShowMainForm to false, and do nothing special in the constructor, and it works perfectly. It also removes the application from the Alt+Tab list.
Could you check if you get the effect you described with the currently uploaded version? If yes, then I give up and wait for your method :)
TPR.

102
N.A.N.Y. Challenge 2007 / Re: TPClock - v1c - December 19, 2006
« on: January 01, 2007, 03:29 PM »
:-) Couldn't be any easier:
Application->ShowMainForm=0;
Thanks, I never used Google Groups, seems useful.
Time to review all my projects and change to this method :P

103
N.A.N.Y. Challenge 2007 / Re: TPClock - v1b - December 19, 2006
« on: January 01, 2007, 03:08 PM »
For me the first problem is - why the heck the form is visible, no matter if it's Visible or not, if you catch my drift. So when I set the form to be wsMinimized, at startup I can see the window "flying" from its original position to the Start bar, and then disappearing. I didn't want to have this effect, that's why I set Left=-500;, and really I didn't think about the case with multimonitor setup :)
Now you have here another ultra-elegant solution - Top is like 5000 and the form is wsMinimized :) so the window flies from the area under the screen so you don't see it.
Buf it you guys know a method to hide the only form of an app, that would be the best solution probably.

104
N.A.N.Y. Challenge 2007 / Re: TPClock - v1 - December 19, 2006
« on: January 01, 2007, 02:29 PM »
Wow, thanks for the kind words Jesse :-)

About the about box, I've investigated the case and come to a conclusion that the error message appears only when I compile the project so that it doesn't need C++Builder specific libraries. All functions like ShowMessage, InputQuery,... give this error. No idea why. Now I simply removed the Info item from the Menu, it wasn't very helpful.

As for the form visible when starting, on my machine it doesn't appear, no matter how I compile the project, but I corrected it (in a Left=-500;-like way but for me it works :) ).

(New version posted in the first post.)

TPReal.

105
N.A.N.Y. Challenge 2007 / Re: TPClock - v1 - December 19, 2006
« on: December 20, 2006, 01:19 PM »
Yeah, it's a binary clock but better in my oppinion because why the hell encode single digits? I don't like BCD encoding. And it's too easy to read the time when single digits are encoded :)

About the training feature - best training is using the TPClock (and turning off the normal windows clock, and the hint, or else you'll probably turn out to be too lazy to read the time from the leds).

I just checked that the most often used programmers' excuse works this time: on my computer, the error message does not show up :) But there's nothing interesting instead of it, just the message: Binary Clock by TPReal.

TPReal.

106
N.A.N.Y. Challenge 2007 / TPClock - v1d - December 19, 2006
« on: December 19, 2006, 10:59 AM »
TPClock - v1d - December 19, 2006
Bugfix after v1.
Description
The program is a substitute for Windows clock in the notification area (tray). Needs some training to use.
The colours are adjustable. Looks good also on XP view, and in Win9X. "Normal" time can be displayed in hint of TPClock.
Screenshot
TPClock.bmp
(The thing between Thunderbird and ZoneAlarm, of course. Now the seconds are displayed on top so it's 17:21:54)

107
N.A.N.Y. Challenge 2007 / Re: Whats Its Color v1.1 - December 17, 2006
« on: December 19, 2006, 09:47 AM »
Hi!
Dunno how it works and normally I don't trust such mechanisms so I'm surprised that it works so nice :) Good job.
TPReal.

108
I know that's a big problem with C++Builder. Use those: tpreal.webpark.pl/libs.rar
TPReal.

109
I think you can download missing dlls from this site:
http://www.webzila.com/?wz=dll
or look somewhere else, but they should be available somewhere. Sorry, I cannot do it so that you don't need cg32.dll, but no more libs should be needed I think.
TPReal

110
Hi guys!
Here you have a little program (C++Builder) that just dials numbers using speakers. If that's what you need, I can post a short description on how it's done.
TPReal.

111
Borland C++ Builder Contest / CG32.DLL
« on: July 26, 2006, 02:24 PM »
Hi. Some of you have said that some of the entry programs won't work on your machine. Unfortunately I don't know how to make my programs run without CG32.DLL, so - mouser - could I just upload it here as an attachment, so that anyone could download it?

Another way is to reinstall C++Builder, including CodeGuard, I guess.

TPReal.

112
Borland C++ Builder Contest / TPCube - test your 3D imagination!
« on: July 25, 2006, 09:41 AM »
Hi everybody.

In this game what you have to do is to choose a cube that can be made out of a cube net shown. Cubes have different symbols on sides, sometimes they are arrows, so that you can say what direction they point, and sometimes they are just fully symmetrical shapes, so some problems are easy to solve, and some are really difficult.

cube.jpg

You can save a series of test to a file, and send it to someone, so that you can solve exactly the same tests. After making some mistakes, you can return to these hard cubes and solve them again.

What inspired me to write this game was this book:
'Why Men Don't Listen And Women Can't Read Maps', Allan and Barbara Pease.

Full user's manual is included.

You can download the game here:
* TPCube.rar (28.92 kB - downloaded 2556 times.)

Some libraries might be needed to run it: Libs

Good luck, and remember that practice improves your brain's abilities.
Please post here any comments you have about my game!

TPReal.

113
Yeah, now I can say i like the program :)

I'd add an option that allows the program to choose one of the fields with least probability of being mined, if nothing is obvious, so that all board can (might) be solved just by pressing Ctrl+Space. And then I'd add an option for auto pressing Ctrl+Space :) as fast as possible...

Also, after making a move, the capture engine could just check those fields that might have changed, if that would make the process faster.

My idea would be also to check probabilities of not only those tiles that are adjacent to open tiles. Let's imagine situation where you have just made the first move, and the number 5 was revealed. Then, the rest of the board has much less probability of not being mined, that these 8 tiles adjacent to this 5. In fact, on Expert mode (16x30, 99 mines) when the only revealed number is 2, then the probability on adjacent tiles is 25%, whereas on the rest of the tiles we have 97/(16*30-9)=21%, so your program advises a bad move! I'm not for covering the whole area with numbers, but I think writing the probability of the unstable tales would be good.

Nice work.
TPReal.

114
martyjn's games are all turn-based, whereas in Xonix a half of a second of delay in the communication process would be a problem. Of course I was thinking about writing some network version but now I don't know any good method to send data quick enough. I'm going to try some day, though.

Another idea is to code some AI, but that I think is going to be really hard. I'm planning it for the next version of Xonix, but now I'm rather busy and it for sure won't be ready by the end of the contest.

Any other ideas? All of them are going to be examined carefully :) as I really want to improve the game, just now I lack in time.

TPReal.

115
Hello.
My name is Tom (Tomek in Polish), I'm third year's student of Control and Robotics on Poznan University of Technology.
My entries to the contest are: TPXonix (multiplayer version of an old game), HTTPJupiter (internet utility) and TPCube (a game that allows you to find out whether your brain is male or female :) ). You can download and test them. I'd be happy to know your oppinion.
I have been using C++Builder for about a year, before that I had been using only Delphi, now I cannot stand Pascal and use only C++.
I'm this year's Imagine Cup finalist on Algorithm invitational, what surprises me a lot :) At the beginning of August I go to India to compete in the finals. Wish me good luck :)
TPReal.

116
Borland C++ Builder Contest / HTTPJupiter - Internet utility
« on: July 24, 2006, 04:01 PM »
The idea of HTTPJupiter is very simple - you connect to some TCP server and port, send there a request, and retrieve an answer. However, it has many options that make the process much easier than using, for instance, telnet. The program may be used just as a regular browser, if someone has an HTML parser implemented in his or her brain :)

Warning: using this program needs some knowledge on HTTP protocol!

jupiter2.jpg

I use this program really often, mostly for example for solving problems on www.slyfx.com or www.mod-x.co.uk, also for viewing damaged pages, using fake cookies or tracing the path of visited pages, when they have Location header line, and are not displayed in regular browser. Also, an advantage of HTTPJupiter is that your computer cannot get infected when you visit some page, as nothing on the page is executed - the content is only displayed to user.

Full user's manual included, with examples of use.

Download program here:
* HTTPJupiter.rar (324.39 kB - downloaded 2543 times.)

Some libraries might be needed to run it: Libs

If you have any comments or suggestions, you are welcome to express them :)

TPReal.

117
Well, I had thought about what you said, mouser, but finally I had decided not to do it like this, because the game would become too easy, especially on first few levels. It's not very difficult to make a big trap, and close it with two or more creatures in it, and then, if we used your rule, the game would be reduced to some rather large area with very few creatures. But with current rules, you have to make the cut-off appartment smaller in order to reach the limit. I think it is more honest, and also the game is longer and more interesting :)

TPReal.

118
Hi. I like the idea of this program, but it doesn't work on my computer! No matter what I set in the Prefer menu, when I try to capture, it says:
Using Direct Capturing Algo
Problems finding game or errors

The minesweeper on my computer is named winmine.exe, and it is Polish version of the program, so the caption of the window is 'Saper'. Is it what makes troubles?

By the way - when you make the Demine window large, you can see Panel2 caption on it... it isn't deliberate I guess :)

TPReal.

119
Hi everyone!

Has any of you ever seen Xonix game with multiplayer mode? In TPXonix, up to four players can play together (locally, on one computer), as enemies or in teams. It can also be played in single mode, just like classic Xonix game.

Multiplayer mode allows a lot of new playing techniques. For example:
  • Blocking other players while they draw a trail - if you make your own trail in the place where they want to get back to terrain, they cannot do it.
  • Chasing players that have less lives. When two players collide, both of them lose a life, so it gives an advantage to the player with more lives.
  • Destroying other players' traps (U-shaped structures) by filling them. It is an easy way to earn some points, because it is easy to close an empty trap. On the other hand, when nobody makes traps, the game becomes really rough for all players...
  • Simultaneous conversions. If your opponent is just cutting off a really nice area and you are somewhere close to the area, you can try to make a short trail inside of this area, and finish it EXACTLY simultaneously with him finishing the main cut. Then, both your trails are borders of the cut-off area, so... no one gets points for it! (If you fail, the score just goes to your opponent.) But nobody said it is easy, especially when your rival is aware of what you do, and he or she REALLY doesn't want to let you spoil his or her work...
  • ...I am sure I haven't found out all the techniques. Try to find some more!

Game configuration screen:
xonix1.JPG

In action:
xonix2.JPG

(There is some number of colour schemes and one of them is randomly chosen at the beginning of each level, so don't be afraid if you don't like the colours in the screenshot above.)

There are no known bugs.

Full user's manual is included. No source code included.
I'd be very glad to know your oppinion on my game. You can get it here. Have fun!

TPXonix ver. 1.2
* TPXonix.rar (39.02 kB - downloaded 2582 times.)

Some libraries might be needed to run it: Libs

TPReal.

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