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126
Post New Requests Here / IDEA: "Personal Censor"
« on: January 06, 2007, 12:35 AM »
I had a thought in regard to the tagging/NSFW debate that seems to recur periodically.  I was wondering if there was a tool that could be a "Personal Censor?"  I'm not real sure how it would work exactly, but if there was a utility that could be programmed for the individual tastes which would censor out what one does not want to read without butchering the author's real message, it could be of some value, I think?

127
Living Room / "Tax Dollars"
« on: January 05, 2007, 02:35 AM »
When an audit comes prepare for the day.
When you are in a hole and the tax man hollers.
Remind him of how the workers stand around
Watching one worker dig, but no other follers.

His argument will be "Pay what you owe!"
Even on the day you're carried by pall-ers
He doesn't care that you're in the ground
He'll still demand you pay all your tax dollars.

 :P

 


128
Living Room / "What is Cody's breed?" Contest
« on: January 01, 2007, 08:30 AM »
So... what do you think is Cody's breed?

129
Developer's Corner / Need some help with VB5
« on: December 30, 2006, 03:13 PM »
I need some help with getting simultaneous sounds to play and I can't make it work.

130
CYBERLAND SOUND ESCAPE!

Note to the reader...
This game and information was lost by my own error.  If it can be recovered, i.e, I discover a backup I don't know about, it will be uploaded and made available.  As a result the following information was copied from elsewhere.


This game is a radar/sonar audio game, with some interesting twists that make it a fun challenge to master. It features a fun science fiction back story that places you in a kind of electronic submarine world, where you must locate and navigate to a randomly placed target, while avoiding a predatory tracker that is trying to catch you. One of the pleasures of the game comes from the different kinds of sounds you have to learn to deal with simultaneously - delayed pings from radar boundries, simple proximity sensors, etc.

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