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Messages - JavaJones [ switch to compact view ]

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2626
Wow, some great lists! Glad to see Lode Runner on a number of them. :D Take a look at the developer credits on this image
http://www.mobygames...rt/gameCoverId,6923/

Doug Greene was my dad. :) He ported Lode Runner from the Apple II to the IBM/Tandy, redoing/updating many of the levels in the process. I was around 5 when it was in development and I was his first tester. :D So naturally Lode Runner is one of my all-time favorites. I was also glad to see a lot of people still interested in it any many versions for today's machines floating around the 'net.

So I started gaming way back then on an Apple II, playing games like "Captain Goodnight and the Islands of Fear" (which I never got very far in) and Karateka (the end ruled, once I "got" it, lol). I loved Crystal Quest on the Mac Classic (and got really good at it). My dad worked for Broderbund so we got a lot of those games for free. I moved to the IBM/Tandy when he ported Lode Runner. Wings of Fury came out a while later and I quite liked that (another Broderbund game). Prince of Persia was certainly a classic and a big favorite, as was the sequel. Later PoP games, especially more recently (from Ubisoft), have been great, but the original 2D approach still beats all. A little-known top-down shooter called (amusingly and very appropriately) "If It Moves, Shoot It" was definitely a favorite for a while.

Eventually things moved on and Wing Commander came out and everything changed for me. :D I am a huge fan of the Wing Commander series (Privateer 1 in particular), and several of the other Origin sim/adventure titles, notably the underappreciated Strike Commander (best adventure flight sim ever! we need a sequel!). X-Wing and Tie Fighter were absolute classics and are very high on my list of favorites. Wolfenstien I used to play with a friend of mine - one of us on keyboard, one on the mouse. Later in life playing FPS's in a big way I thought back on that and it seemed a very odd way to play, but it worked surprisingly well. I was surprised to hear from a friend that he has also played FPS's this way - with two people controlling one character. True co-op! :D

One lesser-known game of that time that I absolutely loved was simply called "Stunts", again from Broderbund. It had about 10 wildly different vehicles (from Indy Car to Humvee) and 5 or 10 weird, roughly animated characters, with silly exaggerated personalities, who you raced against. The physics weren't spectacular, neither were the graphics, but the racing was pretty fun. What was remarkable about it were the stunts. Loops, jumps, slaloms, bridges, etc. What was even cooler was the built-in track editor that you could use to create your own tracks with all of these features. We spent hours and hours with the track editor! Many years later in the early 2000's when I was working at The Learning Company, which had just bought Broderbund, I tried unsuccessfully to get them to make an updated version of the game. Finally several years hence we have the "Trackmania" series which seems to do all the same stuff, except for the quirky characters to race against.

I also loved classic RTS's like Warcraft I and II (they lost me with III) and Command and Conquer. I tried in vain to get good at Falcon 3.0 but always had to settle for lesser flight sims. I just wasn't serious enough about it I guess. ;)

A brief stop at console games, my biggest console experience was with the SNES. I loved Pilot Wings most of all. The helicopter level at the end ruled. :D F-Zero was also a great one. As you can see I'm not much of a console gamer.

To this day I am still a huge FPS fan. Half-Life is of course a big one. I wasn't actually that big a fan of Quake, but loved Quake II multiplayer. The original Unreal Tournament probably remains my favorite multiplayer FPS though. The feel established in that game hasn't been matched or reproduced quite yet. I guess it must be a game feel that not enough people liked, but I vastly prefer it to the "looser" feel of Quake 3 and subsequent games. I also played a huuge amount of Marathon on the Mac in my school days. Tons and tons of fun. The Unreal Tournament mods for it are worth checking out. Deus Ex is probably my all-time favorite "FPS", though it's really an RPG/FPS hybrid. Truly a fantastic game - it's a shame what they did to it in the sequel, seeminly motivated by closer cross-platform (console and PC) development concerns. More recently I have really enjoyed Far Cry (mostly the first half - I thought the enemy difficult did not scale well on later levels) and FEAR, plus Call of Duty 1/2 and the like. CoD (the original) remains the best WWII FPS I've played.

I also want to make a special mention of some great underappreciated games. I've already mentioned several above - Stunts, Strike Commander, Privateer.

Strike Commander serves some more to be said about it. I really just feel it was the perfect mix of sim and arcade in a flight model. It also had extremely impressive graphics for the time. Added to that it had the classic Origin Wing Commander-esque storyline driven by animated cut scenes, sometimes with branching dialog. It also had a slight strategy and resource management aspect to it as you could eventually select your own missions and had to manage your money to purchase replacement fighter jets, weapons, etc. All these aspects were "light" enough not to interfere with the core of the flight sim, but meaty enough to enjoy and provide a great setting for the flight elements which could otherwise be very meaningless and disconnected. I still enjoy flight sims today but they always lose my interest because the stories are so poor, and in particular poorly told. The more mixed genre, arcady sim is almost a console-exclusive thing these days, and that's really a shame.

Privateer also deserves some more in-depth discussion. Here was a game based in an already rich universe created by Wing Commander I and II, both great games in their own right. Privateer takes that universe and literally opens it up to an unprecedented degree of freedom. Tons of systems, planets, a range of ship and upgrade options, and a broad, open-ended story. Absolutely a fantastic game! They really let it down with the sequel I felt. It was fun, but it just wasn't a real sequel and was nowhere near as good as the original. I was hoping that Freelancer would be the sequel we had always deserved but it just didn't hit the mark. These are all in the Elite mold, of course, but we really need a proper game to fill this genre today. The "X" games don't do it either. *sigh* It's tragic being a fan of an apparently unpopular genre.  :P

Another very notable game, not all that old but not new, is Blade of Darkness. Here is a game that was doing full environment and character shadowing with multiple colored light sources, limb severing, blood dripping down walls, and all kinds of advanced graphical stuff well before Doom 3 made it big with basically the same features updated for newer systems. It also had a fantastic realtime combat system unmatched by any other game before or since. It was admittedly a bit clunky, but if given a bit of time it really is a gem.

For the future I am most looking forward to Spore, Crysis, the FEAR expansion, and the new Command and Conquer 3.

Hoorah for gaming! :)

- Oshyan

2627
Site/Forum Features / Re: DonationCredits Discussion
« on: April 14, 2006, 11:02 AM »
Now this is innovation! Great stuff. I like the approach you have taken and I'm interested to see how it works out. So I'm off to make another donation and see. :D

- Oshyan

2628
This sounds a lot like something I've wanted for a looong time, and that was supposedly going to be coming in Vista (at the time Longhorn), but has now been postponed: WinFS, the new database-driven file system. The capabilities of such a filesystem go far beyond your need of course, but it would be the ideal solution at least. I'm not even sure exactly what WinFS will consist of when it's released, after Vista, and I'm not exactly understanding how they intend to release it as some sort of patch since it's an entirely different file system - I suppose it'd come with an upgrade tool. But it definitely seems like a risky upgrade, probably the most major ever released for Windows between major Windows releases.

Anyway, this is also similar (as far as I can tell) to a combination of Spotlight (on OS X, or Google Desktop Search and similar apps for PC), and something like "persistent searches" or "search folders". A persistent search is basically just a keyword, file type, data range, or whatever that is visualized as a folder and constantly scans the file system for files that match its criteria. Any matching file shows up under that folder (and any other search it matches to). This kind of functionality already exists in Spotlight I think, and probably in Google Desktop, Locate, Coppernic, and other such tools. But I must admit I don't find any of those fast or smooth enough to work with to make it feasible. I have literally billions of files here (5TB of storage in my home network) and so indexing speed, while fast relatively speaking, is still too slow for my needs. The only solution is a true DB-driven file system.

The way I see such a file system work is essentially like a totally flat storage system with metadata/database fields being used to define any necessary organizational characteristics. Storing everything flat allows you to much more flexibly arrange data on your drive so that it's easy for the underlying hardware to find when needed (file system fragmention ought to decrease dramatically). Allowing unlimited metadata/db fields means you can organize your data in any way you want. The file comments feature discussed in this thread: https://www.donation...12.msg18364#msg18364 is taken care of by the underlying file system itself. The advantages of this are tremendous and really the only disadvantage is the need for a bit faster system to handle all the DB transactions when dealing with your file system. But done intelligently the performance hit would be minimal and we have systems plenty fast enough to handle it these days.

So, when do we get our DB-driven file system MS? :-p

- Oshyan

2629
Powers of Ten is one of my favorite educational videos of all time. Highly recommended. This is basically an interactive implementation of that, which is to say it's completely awesome. :D

The site this is on, Molecular Expressions, is a project of Florida State University and there is an unbelievable amount of cool stuff there. I discovered it quite a few years ago and have still yet to see it all. They just keep adding more! In particular the videos of cells in motion (and dividing, etc.) are highly recommend, along with the computer chip shots for the techies amongst us. You could get lost for years on that site.

- Oshyan

2630
Site/Forum Features / Re: NEW SITE FEATURE: Drupal Pages
« on: November 24, 2005, 01:07 AM »
Ah. I did see the Wiki link above but it was still a bit unclear that you had indeed decided to go with it for the long-term. You might want to edit the Drupal news/front page item to reflect this decision as that was the main factor in my assumption that this was still under debate.

- Oshyan

2631
Site/Forum Features / Re: NEW SITE FEATURE: Drupal Pages
« on: November 23, 2005, 11:36 PM »
I've used Mambo/Joomla several times over the past year and have been fairly impressed overall. Install is extremely easy, for just about everything from the base install, to modules, templates, etc. It also has a fairly good permissions system, easy built-in editing with embedded image support, support for alternate editors, etc. It has a fairly extensive user community as well, and support for integration with many major forums, galleries, etc. as previously mentioned. But I do think it's overly complex (for the sake of flexibility I think), and may be overkill for what you want to do.

I think the first thing to establish is what exactly you want to do, and *how* you want to handle it. I understand the basic desire here - create a place where people can collaboratively work on reviews. That's a fine, simple goal. My first major question is do you want all DC members to be able to contribute? If so Joomla may actually work quite well. Just give everyone permissions to edit documents at a certain level. As far as I know however this gives permissions to edit all documents of a certain level, regardless of category. I'm not a Joomla expert, but I've been so far unable to figure out how to assign permissions to an individual user or a group of users for a specific area (category or section). I know for example in LDU (another CMS) you can assign specific permissions per user or per group, and you can create your own groups. I don't know how to even create new groups with unique permissions in Mambo, or if it's even possible. Admittedly I've had little call to figure out how to do this though; there very well may be a suitable solution. But I still feel Mambo may be overkill, and I'm wondering why a "heavier" CMS like this is really being considered.

To my mind the Wiki approach seems nearly ideal. Wiki's seem essentially designed for this purpose, and unless other features of a CMS are desired, the "lighter" and more focused nature of a Wiki would be preferable. Clearly from the more complex and well-maintained Wiki's out there advanced formatting is possible, but admittedly as a Wiki newbie I haven't gotten the hang of Wiki editing very well yet. So the one thing I see lacking in a Wiki is the true WYSIWYG editor, such as those already mentioned here, or found in Joomla, etc. Wiki's just have their own system. Perhaps there is a Wiki out there that includes a full WYSIWYG editor, or support for one as a plugin? That would be worth looking into.

To my mind the permissions issue, while a bit annoying, does not seem to be a deal breaker. With the change comparison and rollback features of a Wiki, if any damage is done it can usually be reverted. It's worth trialing for a while in any case, and I wouldn't necessarily recommend leaving multiple systems open for test either, since this might dilute the content writing pool. Rather I think discussion like this and some behind-the-scenes personal experimentation should decide which system (only one, if possible) gets chosen (at least tentatively) and then a full public trial in the community for that system. If any serious problems crop up, then fall back to other solutions or research more. Above all you want to avoid having to port content.

Finally, I think an invaluable resource in all of this would be this site http://www.opensourcecms.com/. Essentially it is a huge repository of *live* installs of various CMS's, galleries, and other content systems. Mambo, Joomla, Drupal, LDU, E107, and many, many more are up there for you to play with freely. You have full access to the admin panel, etc. If any of you CMS users have not been aware of it before, I highly recommend going and taking a look. It can't normally help you with figuring out the difficulty of the install, but as far as getting a look at the admin panel, editing, and major functionality it's really top-notch. I've found it an invaluable tool.

- Oshyan

2632
I'd just like to quickly recommend HydraIRC, a free and open source IRC client that I feel is largely comparable to mIRC (and the free part is nice :D). I hope I'll get time to check out the IRC channel more thoroughly in the future. I signed up to DC a month or two ago and am just now getting time to explore! :)

- Oshyan

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