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Messages - Lashiec [ switch to compact view ]

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126
General Software Discussion / Re: Off-lining Opera
« on: April 12, 2010, 09:53 AM »
For some reason the latest update of Opera insists that it is the default email handler, so it starts every time I click a mailto: link.
How can I keep the present set of newsgroup message without Opera wanting to fetch more?

Settings -> Preferences -> Advanced -> Programs -> Details -> Uncheck "news" and "mailto". That should do the trick, although you'll have to set up another program as the default, dunno if you can set up Chrome as the default handler system-wide.

For the second question, I guess there should be an option for that somewhere, but since I don't use M2 I can't tell, sorry.

127
Looking at that list of objectives for a true open format makes me want to convert everything to pure text :S

128
General Software Discussion / Re: Windows 8 Requests
« on: April 02, 2010, 05:58 PM »
When combined with WHQL certification, it benefits the end user by ensuring that the drivers meets a set of standards and won't crash a system due to poorly written code. It is designed to ensure you know where you are getting a driver from and that it is not some hacked driver. Yes, those programs might very well be decent and I use a couple of the, but they need to be signed and tested. This is not just to line Microsoft's pockets but to ensure the end users computer experience is a good one.

Until you download some certified nVidia drivers which try to fry your GPU. Or the stars line up in such a way you start to get strange behaviour with certain software, that despite your initial investigations turns out to be caused by a a random bug in a certified driver. The idea behind WHQL is sound, but the results are another thing, you can't get everything right with a open standard. Heck, not even with a closed one (see Apple products and current console systems).

I would really like to see a revamped notification system, with more flexibility to format the notifications (pictures, animation...), and more options for interaction. See Growl, the new notification system for Linux pioneered by Canonical, or systems used in 3rd party apps like PopUp+ in Miranda. Something better for program management than Aero Flip wouldn't hurt either. Finally, full and transparent program virtualization, so games can be run in future Windows OS without jumping through a thousand hoops.

Also, FFS, make Notepad detect other line endings than CR+LF.

129
Dyson is Eufloria. At some point during development, the developers changed the name.

130
C / C++ / Re: C++ Programming Resources
« on: March 26, 2010, 09:38 PM »
Code::Blocks is currently undergoing a testing and bugfixing phase in preparation for a new stable release, and I expect that at least it will support Windows 7 properly. 64-bit compatibility is another thing, the program should run fine, but generating 64-bit executables is a different thing, and I ignore if they will provide a 64-bit version of MinGW or not. Not that it's difficult to get such version by yourself, but it's always nicer to have everything configured in one step.

And, of course, if everything fails, you always have Linux as well.

131
Living Room / Re: Ars Technica on the problem with adblocking
« on: March 26, 2010, 08:52 PM »
More people on the Internet join the discussion, confirming the theory formulated by the blogger I linked in my last post. Yes, companies pay per view, but if not enough clicks are being received, chances are that the same company will not want to work again with you in the future.

132
Well, some of the projects presented for the latest phase of the Make Something Unreal contest are being further developed as full games using the UDK, but I think pretty much everything submitted for the contest started as a mod for Unreal Tournament 3, that is, there is no game developed from scratch using the UDK.

There are also a few games in the main page under the 'Showcase' section, but dunno if they were developed after the UDK release.

133
Living Room / Re: Command & Conquer Copies Ubisoft's Awful DRM
« on: March 19, 2010, 06:04 PM »
Sorry, but that explanation doesn't fly as well. They could have either devised an offline-only mode for those wishing to play the game in single player, or scheduling regular connections to the EA servers to update your experience figures without requiring a 100% persistent connection. Or send them at the end of every mission, don't know exactly how the leveling thing works in the game. No Internet connection? Cache the results, and try to send them later. There's absolutely no need to be permanently connected to EA. Specially when the company treats you like this.

134
DC Gamer Club / Re: Sniper Elite for $2 on Steam
« on: March 18, 2010, 06:52 PM »

IT BETTER BE GOOD MOUSER! I bought it on your recommendation alone!

Heh, same here ;D

135
Living Room / Re: Facebook urged over 'panic button'
« on: March 18, 2010, 06:47 PM »
I'm shocked. Really.

136
What's the Best? / Re: Best file archiver/compresser
« on: March 18, 2010, 06:46 PM »
Hmm, PA was fine while it was free. Anyway, ribbons for an archiver? So how many functions do you need in an archiver's toolbar?  :o

Looking at some of the newer features in PowerArchiver, a lot. I mean, it's slowly becoming Nero. Literally

137
Living Room / Re: Anyone playing Mass Effect 2 game yet?
« on: March 18, 2010, 06:28 PM »
I think I played a bit of Dungeon Siege and I don't remember the AI playing for me at all. Was it a setting you had to activate in the menus or was auto-play on by default?

It's auto-play by default, you only have to take care of moving your characters to the next pack of enemies as well as keeping an eye on HP and MP figures and pressing hotkeys accordingly. You can tune the behavior a bit to avoid dying faster than you should and to get a better management of your resources, since as I said the AI is far from perfect, and you usually end up with your characters attacking different enemies instead of focusing their attacks on a single one, while the enemies beat the hell out of one of your magicians or archers. Plus it also has the bad habit of chasing enemies on the run, which is a pretty bad idea as the only possible outcome is encountering even more enemies. And unlike Diablo, it's pretty difficult to face a mob and emerge victorious, specially as the game progresses.

And that's why a more active role is really necessary, which again, doesn't make the game a whole lot better, it simply adds more interactivity, something that hack and slay games are not famous for anyway.

Also, it seems it's possible to reduce your options of interaction even further, leaving you only with the hotkey pressing, or at least that's what the most vocal critics say about the game. I'll have to test it to be sure.

138
Living Room / Re: Facebook urged over 'panic button'
« on: March 17, 2010, 09:52 AM »
Also, kids even younger than me (like 10-15 year old) are so into porn these days, that no one really starts puking to their keyboard if a random korean-dude send in some goatse - That`s what close button is for.

:huh: :huh: :huh:

139
Living Room / Re: Anyone playing Mass Effect 2 game yet?
« on: March 16, 2010, 05:10 PM »
Deo i like this idea -- let me take it further, i think a nice really casual mode that games could have might be to be able to play them on "advice" mode, where the game would basically play itself, but take "advice" from the player.

So if player wanted to move the character, the game AI would do the shooting.. If player wanted to do the shooting, the AI would take over moving, etc.  Up to the point where the game would basically play itself and let the player occasionally do things like set a general goal or make an important choice.

There a was a game wrapped around such concept in its entirety, Dungeon Siege. As expected, letting the game play itself was pretty boring, though part of the blame lies in the game as a whole, as it ends up being not exactly my idea of "fun" if you take a more active role, which is necessary as the AI rarely makes good decisions regarding path finding and enemy targeting.

140
Living Room / Re: Ars Technica on the problem with adblocking
« on: March 16, 2010, 04:57 PM »
Some commentary on the pay-per-view ad campaigns, and why blocking ads on sites may not be such a bad idea in the end.

141
Living Room / Re: Ars Technica on the problem with adblocking
« on: March 11, 2010, 05:22 AM »
D'oh, I knew I forgot something. The experiment only lasted 12 hours, so since then, Ars Technica content is available to everyone as always.

142
What's the Best? / Re: best virual cd/dvd maker and image mounter?
« on: March 10, 2010, 06:13 PM »
Oooh, missed that part. MagicDisc can though, but I use IsoBuster or ImgBurn to image my games.

143
Living Room / Re: Microsoft Browser Choice Screen Update
« on: March 10, 2010, 05:27 PM »
I installed the update the other day, but nothing appeared. I also located the executable that contains the ballot screen, but it refuses to run. So, it seems having Opera as the default won't let me choose another browser. Blast, and I wanted to try Safari :P

144
What's the Best? / Re: best virual cd/dvd maker and image mounter?
« on: March 10, 2010, 05:09 PM »
Personally I prefer Virtual CloneDrive, but I'm forced to use Daemon Tools, since it's the only option with proper cuesheet support, which is essential for those pesky multitrack images. The program itself is nice, but I'm no fan of having SPTD installed on the system. Plus, Virtual CloneDrive lets you put a sheep as your drive icon :D

145
Living Room / Re: Ars Technica on the problem with adblocking
« on: March 10, 2010, 04:14 PM »
In this particular case, the explanation is simple. Several people work on Ars Technica full-time, and even more are paid for their regular contributions. A lack of revenue from their usual streams would force them to either resort to much uglier ad systems, or to simply sell out, and start making highly biased articles in favor of this or other company paying them some good money. Sponsored articles, which are quite common actually, only that there would not be indication of such sponsorship anywhere.

In any case, to me the whole situation is simple. Like the site? Get on with the program. You don't like the site or the program? You're free to do what you want. Making things more complex would only throw everyone into a rat race, and I think we already have enough with music, films and now books and videogames. You can extract several lessons from those fields to know how to improve your current business and make your readers happy at the same time.

146
Living Room / Re: Ars Technica on the problem with adblocking
« on: March 10, 2010, 03:58 PM »
As noted by Fisher in the post, the ad system is extremely reasonable, since they only have two ads at all times, most of them are static or lightly animated banners, plus the occasional Flash ad, which also messes up with Flashblock and NoScript, something that many readers took an issue with. So they're not exactly intrusive. If they switched to an aggressive popup system, I'm sure the heat coming up from the readers hate would be enough to accelerate global warming exponentially.

147
Living Room / Ars Technica on the problem with adblocking
« on: March 10, 2010, 03:47 PM »
On Friday night, Ars Technica decided to set up a system to catch those visitors running "a very popular ad blocking tool" (presumably Adblock Plus), which in turn would block those users, not allowing them to see any content on the site. As expected, shit hit the fan once the users stopped freaking out, and found out what happened (kinda expected for a tech-centric site) with the articles. So, on Sunday, Ken Fisher, one of the site founders, explained everything about the experiment, and the reasons for doing it. Nothing new there, expect for the fact that ads on many Internet sites now are paid on a per view basis, instead of clicks.

While the post sounds very reasonable, and no one is threatening to cut access to those running adblockers, many people think otherwise, and express so in the post comments. What's more, now the debate spreads to the rest of the Internet, as the post gets slashdotted (and probably digged as well), and people starts weighing on the issue, ranging from John Gruber noting the complexity of the situation to Tech Dirt telling Ars that it's time to evolve and stop complaining. Other people, like Scott Wasson at The Tech Report side with Fisher, painting a situation very similar to Ars Technica.

Screenshot - 10_03_2010 , 22_43_28_thumb.jpg

One of the most ironic things about the whole situation is that the same Internet sites that are supposedly replacing newspapers as major sources of information are also struggling to find sources of ad revenue, and many say that their business model is 'dead' and they should be researching alternative models. So, are 'old' and 'new' media sharing the same dying model? Fun.

I should note that all the arguments 'for' and 'against' have been beaten to death, even here on this forum, but it's always interesting to see the affected business expressing their opinion on the whole matter. Now, if the ad companies said something as well...

148
LameDropXP should also do the same, and it includes built-in support for FLAC reading. Nothing that ubërfoobar can't do, anyway :)

149
fSekrit / Re: Development: progress and thougts
« on: February 01, 2010, 10:28 AM »
Yeah, the last one does not seem to allow reusing code. In any case, is it a good idea to use a Creative Commons license for software?

BTW, the CC page is beautifully designed. The FSF or the OSI could learn a lot of things from them, would make things easier for people choosing the most appropriate license for their software, as well as explaining the big points of the license without forcing the author to go through all that legalese.

150
fSekrit / Re: Development: progress and thougts
« on: February 01, 2010, 09:30 AM »
There's various decisions to be made wrt. opening the source. One of them is license - it's definitely not going to be the horribly yucky GPL. Basically I don't want anybody making money off my work, I want attribution if my code is re-used, and I'd prefer to stay in charge (though this last requirement needn't be enforced in the license). Feedback?

Custom license? :D

I doubt you will find any license that fulfill all the requirements, but except for the last one, you may find something in the OSI list. The Non-Profit Open Software License 3.0 sounds good. Alternatively, I found something at the Fedora wiki

It seems you have the same problem as the bsnes author had a while ago. Pity that his custom license has been retired (he's using the GPLv2 now, heh). Of course, any custom license might not hold up in court, unless you have it reviewed by an experienced lawyer.

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