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Sounds suspicious to me, but if flash memory does have more energy when used then I suppose it makes sense.

Of course "used" doesn't really make much sense, memory has just as much information when empty as when full, it's just usually the empty memory isn't really of much interest to us. Rather I guess it a question of whether storing a 1 in memory requires more energy then a 0, or vis-versa.

If one of those is more energetic, does the memory usually start off predominantly filled with the other, then I guess adding the more energetic type through structured data, which on average probably tends to a 50:50 spread, would increase the mass.

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General Software Discussion / Re: Why I stand up for Stallman
« on: November 06, 2011, 04:28 PM »
Plus you don't actually have to pay Redhat to use their software, you can recompile the sources yourself, or use CentOS.

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Living Room / Re: Bill Gates, not Steve Jobs, is the real hero
« on: November 05, 2011, 04:12 PM »
Also didn't Mother Theresa's stance on artificial contraception have a big role to play on the spread of AIDs in Africa? In terms of ultimately having a good/bad impact on the world she is way way into the bad side of the scales.

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Developer's Corner / Re: Herb Sutter's brief look at C++11
« on: November 01, 2011, 07:22 PM »
Yep, most of it it header only, so all gets compiled in. The other stuff is built as static and dynamic libraries. If you link against the static ones then there are no extra DLLs that need to be shipped with EXE. Build boost takes a lot of time and needs a lot of hard disk space. v 1./47 uses 10GBs for me, 3.5 GBs when NTFS compression is turned on. That's for 8 versions; debug/release * static/dynamic * x86/x64.

The EXE size will grow though, generic coding generates loads of code, the idea being that the compiler optimizes each version it generates for the specific types that are used by your program.

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Developer's Corner / Re: Herb Sutter's brief look at C++11
« on: November 01, 2011, 06:08 PM »
You should start using Boost libraries, they get you thinking in the STL way. And once you do you won't go back!
Or at least I didn't.

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