Messages - kilele [ switch to compact view ]

Pages: prev1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 49next
96
A bit off-topic but anyway related with the change of user interface. I've bought an android tablet 7'' in size recently and I wanted to share my initial impressions.
- The main problem is that if you don't put it on a table you are limited to work with just your thumbs, I'd like that you could manage the virtual keyboard from behind being the rear part of the tablet tactile as well if you held it with your hands, this way all fingers would be available and a tablet could be far more comfortable for gaming and working on train or when you sit on an armchair.
- Default keyboard is not qwerty with arrows, it'd be nice to have something like the physical ones.
Keyboard should  be semitransparent with a key magnified as soon as the user puts a finger over it, translucent to avoid covering the sight of what you are editing. Another important thing that is not well resolved when editing text is the placement of the text caret navigation.
- Wrapping huge text conveniently is very important to avoid having the user scroll too much, uff I find myself scrolling\enlarging all the time, that process to fit a readable view into the screen should be more automatic, regarding text wrapping a solution could be that one could select a paragraph with a quick option to rewrap/enlarge the rest of the document  the same as that paragraph.
- I wouldn't mind to have to tap as many times as needed to magnify anything, be it a button, link, input box..a magnified region should be brought up for anything. Something like what i've seen in Chrome for android when the ui has doubts about where the user has just pressed, then an enlarged loupe is brought up so that you can select more precisely, i would like that this sort of loupe showed up all the time for everything no matter how many times you'd need to tap to activate a function/control/link..
- Emulation of mouse for tablets could be a handy feature, imagine yourself moving a semitransparent mouse and seeing the pointer just a few inches above your finger, you could right click/double click within this control without worrying about your chubby fingers.

97
oh I wanted to take a look at mosync, just read that they bankrupted recently, do you know any other alternative ?

98
DC Gamer Club / Re: Captain Drexx - 8 bit tower defense game
« on: March 10, 2014, 03:21 PM »
Yes, it a new game made in Ukrania, the homebrew Spectrum scene is quite active nowadays

I don't know well the history of brazilian spectrums, sovietic clones, or north-american models like the one you mentioned, Timex Sinclair 1000.
I think the 48K (rubber) keyboard was great for playing games, though I don't think that a good typist would have liked it. But for gamers I think it was great. The Spectrum +/128K keyboard, though, I didn't like at all. Amstrad's +2 and +3 keyboard was much better for typists.

99
DC Gamer Club / Re: Captain Drexx - 8 bit tower defense game
« on: March 07, 2014, 07:25 AM »
Vurbal, thanks for the review. Yes that was quite a limited machine but far more sassy than your Comodoro  :mrgreen:

100
DC Gamer Club / Captain Drexx - 8 bit tower defense game
« on: March 06, 2014, 01:37 PM »
Hi
I'm curious to know your opinion about the first tower defense game for the ZX Spectrum, the 8-bit computer from when I was about ten years old.
Any comments, suggestions ? I think this game is a work in progress until the end of march.
This is the game site:
http://www.zx.kaniv.net/
And you can play the pc version downloading this package :
http://www.zx.kaniv.net/Captain%20Drexx_pc.zip
You can even vote on the contest called Retro Games Battle in which the game participates :
http://retrogamesbattle.com/index.php?lng=eng

Pages: prev1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 49next
Go to full version