Ok, I've checked out the suggestions.
It still feels to me that these game frameworks are aiming at 'arcade' or 'point and shoot'-type games. This is fine, but there are some problems:
- The required skill set to make games like these involves graphical design. Noone of us is particularly good at this.
- We are aiming at Uni students. Not sure if the casual game feel of the things we can produce with these frameworks would attract them?
- Parlor games do not seem to be a good match. They usually take a long time and need many people to stick to it. We want short, time-pressured games that can be interspected on other tasks (studying).
What we have in mind has more to do with content, because this app helps you study faster. Apart from dragging and dropping things, writing an answer to a question is the most common behavior. The time pressure component is important, but so is the collaboration (or competition) in real time with another user of the system. This part is more involved on the server, of course. For mockups we are using etherpad.