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Unfinished Requests / Re: One word, three dictionaries
« on: November 18, 2010, 02:13 PM »
A simple solution is to use Google.  Try this in the Google search area (include the quotes as I have):

definition "ambiguous"

You will get results that are similar to what you have described.  And the synopsis would usually be enough to offer the gist of each.

Living Room / Re: Why I have a problem with Facebook?
« on: November 18, 2010, 02:08 PM »
I agree that many people misuse/abuse Facebook as a way to publicly display their exploits.  A textbook example is in the current trial here in Florida with Casey Anthony.  Photos of this "distraught mother" partying and drinking appeared on Facebook and have become the most damning evidence.
Some do take pride in displaying their "drunk and disorderly" behavior.  But I think that is the exception.
Although I shy away from these sites, I use Facebook to maintain contact with my adult children and about 4 closest friends.  It is limited and restricted to only this small circle.  Also, I post only things I would feel comfortable my MOTHER seeing; a good rule of thumb with respect to the Internet in general.

As Renegade stated, your characterization is very bleak and should not be focused only on one service.  There are many, many, many similar examples of "faux amis" relationships on the Internet and off.

Living Room / Re: Ideas for a website...I need help.
« on: November 18, 2010, 02:00 PM »
I'm trying to improve my HDMI cholesterol...
Well then you need to buy a monitor that supports HDMI !!

Living Room / Re: Show us a photo of your mutt or other creatures..
« on: October 09, 2010, 08:50 PM »
My wife and I have rescued over a dozen animals in the past ten years.  Many times, after unsuccessfully locating an owner, they become a part of the family.
Here are the two we have at the moment.


I agree with your tastes, Mouser.  Following the format you used, here is a micro-review of one of my favorites:
Alhambra - Compete to construct the most impressive Palace

Key features:
The concept is easy to grasp
Heavily 'themed'
Simple setup
Essentially a 'real estate' game but unlike the typical "Monopoly" style.
Unique in that there are four different currencies that must be used.
Minimal options on a player's turn so no one is bored waiting for the next round.
Enough scoring options so as to minimize failure (and discouragement) due to 'bad luck'.
Multitude of 'expansion' options that can be used as mix-and-match easily (yet this game does not suffer from expansion overkill like Carcassonne)

In some respects, you are working on your own.  Some might cite 'lack of player interaction'.
We found the 2-player version needed additional modification beyond what the designer providing in order to maintain a better balance.

Game Design Interests:
As stated, this game adheres well to the theme.  All the parts and pieces are richly designed to evoke the proper mood.
The very interesting aspect of the game is that scoring (which occurs three times in a game) is based solely on your ability to construct MORE of a particular room than your opponents.  This permits a variety of play in each game and enables you to explore multiple strategie options.

Final Rating:
Rating: 10 out of 10 -- This is on our short list of favorites (among the 60+ games we own).  We play it no less than 5 times a week - with 2 players and with 4 players.
The ability to add in expansion options guarantees the game will never become old and uninteresting to play.

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