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Messages - SingingBoyo [ switch to compact view ]

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26
Hmm, looks like I missed a rather important sentence in that he wants to highlight the files from the manager... Guess that discards my app.  Extraordinary bugs dealing with this kind of file stuff in java anyway, I must say I'm rather glad to be rid of it.

27
I'd agree that skwire's project would do what is wanted, but I think that adrienne wants it to automatically create folder names etc.  Skwire's program needs you to enter all the folder names manually, which would be a hassle if you have more than 20 or so files to sort.

28
I'll whip something up, as long as a Java app is ok.

29
C / C++ / Re: C++ Programming Resources
« on: January 01, 2010, 11:23 AM »
Eclipse CDT isn't bad, though I've never been able to set it up for OpenGL.  Its great for me because I use so many different languages that having a single IDE for all of them is a great thing.  I also use Code::Blocks for anything that needs OpenGL and for C++ graphics in general, but I find it is lacking the kind of code completion I get with most languages in Eclipse.  The method completion really bugs me in Code::Blocks, because when you type in something it recognizes as a keyword, the method signature disappears and doesn't come back.  (Makes constructing objects that have 5 or more parameters difficult.)

So, Eclipse CDT for non-graphic projects, Code::Blocks for others.  Never liked Visual Studio, maybe because its a Microsoftism and those have always been too complex and involved for me.

30
Seems to me that the only real "advantage" to Java is the one size fits all cross platform usage. However if being cross platform isn't an objective, then there is always a better way. This is for the same reason that a swiss army knife is a poor substitute for a proper tool kit. Sure it's handy for the type of quick fixes you can do while wearing a suit ... But don't try rebuilding an engine with one.

And RMI (big one for going easy on the sockets, though not necessary for this project), and easy graphics, a massive library that does just about anything, and CONSOLIDATED documentation!!!  I'll repeat myself...  CONSOLIDATED documentation.  There are many languages with good documentation, but I haven't found one yet with a complete tutorial that covers just about everything, with the exception of Java's excellent Sun Java Tutorial.  That was one of the biggest problems for me with C++, along with the sheer number of compilers out there - C++ has no tutorial that covers all the libraries out there, mainly because the C++ standard libraries are small, and most others are developed as open-source or compiler-specific. 

I don't know about VB, but I would hazard a guess that, being a microsoftism (nothing against Microsoft, great OS's, but the languages aren't very good IMO), has documentation without flexibility and while it apparently does graphics well, I doubt it has the sheer ability 'create-an-object-and-be-done-five-lines-later' that java has, and seems to be missing the button drag n' drop ability that you want, while I KNOW that somewhere, Java has a drag and drop interface for components, though I haven't been able to find it:P

And yes, I do realize I'm biased, spending 6 months straight of 4 hours a day when you are still in high school writing a java program will do that   :o

31
I might try Java, but it is a whole lot like C++.  

Did I read that right?  Java is very different from C++.  Simpler, better tutorial, (Sun Java tutorial) and a massive graphics API that make GUI development easy...  C++ is a nightmare to understand, but Java is easier, and better documented.  Not to mention OS independant  :D

I'd suggest writing a couple simple GUI programs to get the hang of it before launching a full-sized project, but they can just be simple apps that take an hour or so to write

32
My vote would be Java... override a few paintComponent (or paint if you use AWT instead of Swing) methods, read a few tutorials for the more complex drag n' drop stuff, and you're off.

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