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9096
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« on: January 05, 2007, 06:23 PM »
Considering I am working on creating and parsing XML documents in Python as we discuss this, I think I could probably manage that.

I also know that Allen loves text parsing and I believe he has some experience with XML. But he's not familiar with Flash.

9097
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« on: January 05, 2007, 03:26 PM »
The idea of single plant in the center is nice and simple but what if the game was more like "Garden Defender", where on each level you have a big landscape, and one or more small "gardens" in preset places.

There could be multiple nectar plants. I was just thinking of a way to avoid killing things so the bugs would have to run off the screen with the nectar to get away. Thus the safest/easiest way so that you have the most time to prevent them from stealing the nectar would be if the plant was in the middle of the screen. When you attack the thief creatures, you just knock them out and they get dizzy Docos flying around their head and then wake up and leave without any nectar.

Your job is to help cody ... so that he may swoop in at the end and dance in the garden and take credit and receive his paycheck.

Ha ha I love the story. Cody is one greedy bird! The Peg People (the three people in the top banner saying "? 001110 !") could be the ones that hired Cody to the position!

9098
Living Room / Re: Within A Deep Forest - oldschool game
« on: January 05, 2007, 02:57 PM »
I haven't played it since I heard about the Jay is Games contest. :) I just wanted to tell everyone how impressed I was by it in my short play time yesterday.

9099
Living Room / Re: Within A Deep Forest - oldschool game
« on: January 05, 2007, 02:53 PM »
I downloaded this in the summer when I had no internet connection at home and e-mailed it to myself and then forgot what it was because I had saved it as WADF. Finally played it and it is absolutely charming! I'm not very far, but I love all the little creatures that add to the personality and life of the game. Not just the enemies, but especially the ones that don't affect the game. The little villagers in the tutorial level, the caterpillar that follows you, the little blobby thing that peeks up from a platform like it's scared of what's going on. Even on the menu screen there are things that fly around and butterflies and everything.

It creates such a greater level of immersion. Like this fantasy world actually exists. It's so fun! And the best thing about it is that the graphics are so very simple.

9100
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« on: January 05, 2007, 02:40 PM »
well this would be a good place for some collaboration - someone else could build the tile loader.

True again!

Also, I like TileStudio's drawing tutorial:

http://tilestudio.sourceforge.net/drawing.html

It shows how to easily make cutesy old-school looking graphics.

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