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441
Living Room / Deleting Folders that don't want to be deleted
« on: October 08, 2006, 12:42 PM »
I have a folder in a temp directory I use for programs (not a windows temp) and I can't delete it. I was able to delete everything out of it, and I've closed any programs that might be using it. I've even signed into Safe Mode and I still can't delete it.

I keep getting this error message:

Error Deleting File or Folder

Cannot delete file: Cannot read from the source file or disk.

It isn't read only or hidden, and like I said it's not a system file. It was just a temp directory for making a disc image. One of the weird things about it is that the folder is named after the disc image (without extension) but there are 22 spaces at the end, so it's like
"imagename                      "

I get a similar error message if I try to rename it, too. Any ideas on how I can remove it?

442
Macromedia Flash / Suggestions for modifying the assignments
« on: October 06, 2006, 03:59 AM »
I know I'm the only one who has done any Flash assignments thus far, but it might be a good idea to take a look at the common mistakes or things left out that you would ask people to fix and adjust the assignment so that it includes those as part of the assigment or part of the bonus. Or. . .

Another idea I mentioned already in my solution to Assignment 2 is that when there are things that meet the assignment criteria but aren't "pretty," making those "ugly" things into "pretty" things could be part of the next assignment. Shine up what you've got and add some more functionality.

For instance, when my ship in Assignment 1 had rough edge movement (it kind of bounced off of walls a little) and you had me fix that. It still moved around the bottom part of the screen as the assignment criteria asked, but it was ugly.

Also, in Assignment 2 it suggests to use the spacebar as part of the controls. I discovered that Flash (windows, probably) doesn't like three-key combinations that include two arrow keys and the spacebar, so that should be changed to something else. (I used shift, IT wOrkS GReaT! :P)

And I'd like to volunteer to be a forum moderator in the Flash category.  :D :D :D!

443
Living Room / Artwork wanted!
« on: October 05, 2006, 08:03 PM »
I've noticed that at least a few of our members here have some good artistic skills. I'd like someone to take a concept of mine and turn it into reality. I do have part of a specific image in my mind, but I'm open to suggestions and other ideas.

I know that different people are artistically different, and may have completely different ideas that are equally excellent, so I'd like to have at least a few people who are or think they might be interested to let me know and I'll get into the nitty gritty details later.

It would be nice if it was in Vector format so it would scale cleanly. I'm not sure on the ultimate size of the image, but something that would look good on a website.

444
Living Room / The $39 Experiment
« on: September 29, 2006, 04:42 AM »
Tom Locke, your average US Citizen decided to buy 100 stamps for $39, write a letter to 100 companies and ask for coupons, samples, and freebies.

The way I looked at it, if I took $39 and went to buy groceries, I wouldn't be able to get all that much. On the flipside, if I took $39 to a casino and lost it all, I wouldn't be all that upset. With that said, I decided I was going to try something — I was going to take my roll of stamps and send 100 letters to 100 different companies, asking for free stuff. I figured that I couldn't do any worse than blowing the $39 at a casino, and who knows... maybe a few of these places would actually send me something good.
-the39dollarexperiment.com
The $39 Experiment

For a quick review of the results, check the spoiler:
Spoiler
35 companies responded with gifts totaling about $275 -- 35% of the companies written to provided him with almost a 700% increase of his initial investment


445
Developer's Corner / Game Engines and Apps
« on: September 26, 2006, 02:57 PM »
Hi everyone. I would like to make a list of game engines as a general resource, but also to start doing (mini) reviews on them. So if you've ever used a game engine, I'd like to know what it is, where to find more information about it, and what your thoughts were about your experience with it. It should also be useful to know how advanced you are as a programmer with the language the engine required you to use. Please include the following:

  • Name of engine.
  • Its website or where to get it.
  • Whether it is 2D or 3D (or both).
  • How much it costs. Be sure to include separate pricing (if they have it) for personal/educational use and commercial use.
  • A short description of it (maybe something pasted from the website). Be sure to include some of its features.
  • Screenshot(s) of it or a game made with it. (Be sure to include the URL to the game's website, if possible).
  • Choose to be an optimist or pessimist: List the additional features of the commercial edition or the limited features of the personal/learning editions. (The difference between educational and commercials versions, basically.)
  • What programming language(s) it uses and your general skill in that language. If it uses its own language, your estimation of the learning curve would be great. Also the availability of online/free documentation/tutorials on how to learn it.
  • Your experience with it, bad and good. Perhaps more detail into a description of it, if you'd like.
  • Any other information you might want to share.
  • Links to galleries/documentation

Even if you've never used a game engine, if you don't see it here and you know about it, please provide as much of this information as possible. If one is already listed, go ahead and quote the original post and add any information/comments you want to about it.

If you can think of more things that should be in my numbered list, let me know and I'll edit the original post to include it.

Again, the ultimate goal of this is to create a comprehensive list of engines, including their pros and cons, ease of use, learning curve, availability of support (included help files, online documentation/tutorials/forums/community), and other information.



Mentioned Engines/Apps:
(alphabetically and who mentioned them)

Adventure Game Studio (3D) reviewed by Gothi[c]
Alice 2.0 (3D) reviewed by Deozaan (Updated Sept. 27, 2006)
Allegro reviewed by Gothi[c] (2D/3D)
Blender3D reviewed by Gothi[c]
CDX (2D) reviewed by Gothi[c]
Crystal Space 3D reviewed by Gothi[c]
Game Maker (2D/3D) reviewed by Gothi[c]
Haaf's Game Engine (2D) reviewed by mouser.
Irrlicht 3D reviewed by Gothi[c] (3D Engine, does not include sound or networking)
Ogre 3D reviewed by Gothi[c] (3D Engine, does not include sound or networking)
Panda3D reviewed by Mahesh2k
Quest 3D reviewed by Gothi[c]
SDL reviewed by Gothi[c] (Primarily 2D, but supports 3D via OpenGL)
Sphere (2D) reviewed by Gothi[c]
Stencyl (Flash)
Torque 3D
Torque 2D
Unity (3D)

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