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Hi folks,

When I do Ludum Dare, I take screenshots which I can compile into a timelapse video. This means that over the course of 72 hours I often end up with around 80,000 to 120,000 screenshots. I've recently decided that I don't need to take so many screenshots and the timelapse video will be just fine, either by being shorter or having a slower framerate. But that's all kind of beside the point.

So basically, I have ~80,000+ files all in the format of ss######.png (where the #s are actually digits, such as ss000001.png) and I'd like a utility that will allow me to easily cull them down such that I either delete every N images, or perhaps even more effective, delete all of them except every N images.

Is there already a utility that exists to do this? If not, can one be provided as a Coding Snack?

Thanks.

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Developer's Corner / Ludum Dare 32: April 17th-20th, 2015
« on: April 02, 2015, 11:22 PM »
Ludum Dare 32 is fast approaching. Only 14 days until it begins.

This thread can be used for any and all discussion of LD32 and the games that result from it. I've entered the past three LD Jams, but felt severely burned out after the last one, so I don't know if I'm going to enter this time or not. We'll see what happens.

But in the meantime, the Theme Slaughter is going on right now! Go vote on themes you like. Slaughter the themes you hate.


See previous DC posts about Ludum Dare:
Ludum Dare 31 - (I made Worm Wars during LD31)
Ludum Dare 30 - (I made Planetary Devourers during LD30)
Ludum Dare 29 - (I made It Came From... Beneath!! during LD29)
Ludum Dare [29] topic for other games - A thread about LD29 games.
Ludum Dare 23 - (I made Be Tiny, World! during LD23, and continued to work on it and improve it for years afterward!)
Ludum Dare - Game Programming Challenges

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And now an announcement by Valve that the next version of their game engine, Source 2, will be free for developers:

Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.

That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.


from Rock, Paper, Shotgun

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General Software Discussion / Avoid AdBlock Plus for Android!
« on: March 04, 2015, 01:34 PM »
Hi folks,

Today my mom asked me how to check how much data she was using on her phone, so while I was walking her through the process, I followed the steps on my own tablet and came to a shocking discovery:

AdBlock Plus has consumed almost 60GB of data in the past 30 days since I installed it:

ABP Bandwidth.png

The two apps that follow behind at 10.5GB and 2.75GB are (in reverse order) Titanium Backup, which backs up my device and uploads the backup to cloud storage, and Sync, which syncs the backups to my PC. And the only reason Sync used up so much was because when I downgraded from 2.0 yesterday, I had to re-sync all the files again (about 6GB) to my devices.

In other words, the rightfully most bandwidth heavy apps only used ~2.75GB and 4GB (under normal circumstances) of data in the past 30 days. Yet for some reason an app that is supposed to be saving me bandwidth by stopping ads from downloading at all is somehow using nearly 60GB of data!

And it would be nice if it even worked. But I still have ads on my device.

So I've uninstalled it, and I'm putting out the warning to others in case they are using it, not realizing the potential damage it could have on their data plans.

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General Software Discussion / BitTorrent Sync 2.0 Sucks!
« on: March 03, 2015, 09:15 PM »
Does anyone have the installer for version 1.x? I want to revert my installation. I hate the new "improved" 2.0.

It went from a great, flexible, powerful sync application to a simple, "idiot-proof" application by taking away all the features I liked (such as being able to choose where you sync your files to instead of everything having to be in a monolithic folder structure like Dropbox).

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