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796
Developer's Corner / Re: Best Programming Music
« on: February 10, 2006, 01:42 AM »
Arcana
Ataraxia
Bach
Beethoven
Bill Evans
Blizzard Entertainment (diablo soundtrack's ->exellent:)
Canned Heat
Carl Orff (Carmina Burana)
Danny Elfman
Darkthrone (\m/ for productivity-mode)
Darkwell
Dead can dance
Deep Purple
Die Verbannten Kinder Evas (kinda hard to find)
The Doors
Edvard Grieg (mickey mouse, anyone)
Ella Fitzgerald
Eloy (!!!!)
Estampie (midevalish stuff)
Excalibur Soundtrack
Finntroll (for hyper active mode)
Gustav Holst
Janis Joplin
Jean Baptiste Lully
Jimi Hendrix
John Mayall
John Williams (soundtracks by him)
King Diamond (HEADS ON THE WALL!!!)
Lacrimosa (good atmosphere for inspiration to me)
Led Zeppelin
Liquid Tension Experiment (from the Dream Theatre guys)
Louis Armstrong
Mozart
Negura Bunget (kinda weird stuff from Russia)
Qntal (electronic music with opera-like female vocals, kinda interesting, very nice, and very good to code on)
Stevie Ray Vaughn
Taake (about the only good norwegian black metal band still left besides darkthrone)
Ten years after
The velvet underground (Yep, Lou Reed, me too,... )
Uriah Heep (Gypsy!)
Vangelis
Wanda Landowska (Extreme harpsichord stuff, i love this stuff)
Weltenbrand
Zbigniew Preisner


797
My color scheme in Turbo Pascal was usually green on blue due to excessive ASM usage :D

798
Developer's Corner / Re: indent wars..
« on: February 09, 2006, 09:28 PM »
I've always been coding like so:

#someInclude

// Some comment

int someFunc()
{
  blah() ;
}


799
Why is it that most IDE's have a default white background with black text?

Personally it really hurts my eyes. Especially on CRT monitors. The white of a computer monitor is not like say a white paper, it is light. So especially for those of us who are coding over 8 hours a day, which is better for our eyes?
Personally I use a soft green on a black background because green is one of the colors humans perceive best. Green on black provides high contrast. I use soft green so the contrast isn't too high. Seems to work best for me. I hear yellow on blue is best for bright-lit rooms / daylight.  But black on white is overkill contrast and really bad on the eyes.

Here is an interesting page about this topic:

http://www.writer2001.com/colwebcontrast.htm

800
Mini-Reviews by Members / Game Review : Silkroad Online
« on: February 06, 2006, 02:15 AM »
Introduction:
Silkroad Online is a FREE mmorpg (massively multiplayer online roll playing game) developed by a Korean company called JOYMAX. This game is inspired by the oriental silk trade routes and therefore also focuses on trading allot. Players can set up trading posts, and there is a sophisticated trading system.

Features:
  • An amazing fantasy world with stunning graphics.
  • Quests : if you don't feel like aimlessly bashing monsters, maybe you'll be interested in solving some quests? This game has plenty of them.
  • You can work on improving your skills. These are divided in weapon skills and 'alchemy' skills, which are magic-like abilities.
  • The combat system is in real time - no turnbased combat.
  • Interesting interface concept : There is an action window on which there is several action icons which can be dragged into containers at the bottom of the screen. Each of the containers corresponds with a number 0-9 which you can use as shortcut for the specified action. These containers are then sub-divided in groups with the function keys.
  • Animals!! You can ride horses, buy a camel, etc,...

First impressions:
At my first glance of the game I was totally blown away with the quality of the graphics, and how polished the game was for being free. This is truly a high-quality game. I quickly got hooked on the monster-bashing collecting money, buying stuff rpg catch, which is definitely present in this game. After I got bored with that I started exploring the quests a bit, which are also quite interesting. One of the first things I noticed is how MASSIVELY this mmorpg really is. There is really allot of players connected, and it has a well established community with plenty of guilds.

System requirements:
I mentioned before that this game has stunning graphics, so I was a bit worried when I saw the initial screenshots that my poor graphics card would not be able to handle it, but infact it did quite well. This is mainly because the game seems to be highly optimized. This game obviously wasn't written by idiots. Objects are only visible from a certain distance to save memory and keep the fps high. This distance can be manually altered. Also, they aren't magically appearing/disappearing like in some games, nor are you constantly walking around in fog (which is the solution some other games opt for), the objects have a fade/in fade/out effect, which I thought was quite original. As a result the required CPU isn't too high compared to other games with similar graphics.

Required CPU: Intel Pentium 3 - 800 MHz CPU
Required memory: 256 MB RAM
Required graphics card: 3D speed over GeForce2 graphics
Required HD space: 3.0 GB free hard disk space (though the download is 515MB)

Screenshots:
screen1.JPG
screen2.JPG

Links:

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