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Ian Hickson, the googler who is overseeing the HTML5 standard at the W3C, has written a surprisingly frank piece on the role of DRM. As he spells out in detail, the point of DRM isn't to stop illegal copying, it's to stop legal forms of innovation from taking place. He shows that companies that deploy DRM do so in order to prevent individuals, groups and companies from innovating in ways that disrupt their profitability

Screenshot - 3_20_2013 , 6_09_48 PM.png
http://boingboing.net/2013/03/20/html5s-overseer-says-drms.html


And Ian Hickson's essay: https://plus.google.com/107429617152575897589/posts/iPmatxBYuj2

72
Living Room / What *Should* We Be Worried About?
« on: March 13, 2013, 11:10 PM »
Need a few more things to ponder?

Every year, the online magazine Edge asks top scientists, technologists, writers, and academics to answer a single question. This year, that question was "What Should We Be Worried About?", and the idea was to identify new problems arising in science, tech, and culture that haven't yet been widely recognized. And it's a very long list. There are some 150 different things that worry 151 of the planet's greatest minds. The answers cover a wide variety of topics and ideas.

This is the stuff keeps the smartest folks in the world awake at night.

Screenshot - 3_13_2013 , 11_55_50 PM.png
http://edge.org/annual-question/q2013

73
Living Room / Gamers deemed too fast for real-life race
« on: February 17, 2013, 11:58 AM »
In 2008 Nissan and Sony PlayStation teamed up with an interesting concept – could expert gamers on the Gran Turismo computer game transform their skills to real life racing?

After 25,000 applications in 13 countries they invited the best gamers to a ‘GT Academy’ for intensive training and the results proved to be better than anyone expected.

The programme has already produced drivers such as Spain’s Lucas Ordonez and France’s Jordan Tresson who have both gone on to compete in the 24 hours of Le Mans.

Last year’s GT Academy winner Jann Mardenborough teamed up with a pro driver Alex Buncomb and entered the British GT pro-am series - an event where a pro is teamed up with a 'gentleman driver' who is expected to be slower than his partner.

However, despite having no professional driving experience, Mardenborough proved to be as fast as the pros and was so good that the series has now banned further GT Academy drivers from taking part.

Screenshot - 2_17_2013 , 12_57_40 PM.png
http://uk.eurosport.yahoo.com/blogs/world-of-sport/gamers-deemed-too-fast-real-life-race-143459150.html

74
Developer's Corner / Microsoft abandoning XNA Game Studio
« on: February 03, 2013, 05:38 PM »
XNA to be retired next year.

Those in the know have seen this day approaching for quite some time, but Microsoft has made it official. XNA Game Studio is effectively done. A leaked internal email revealed the company is prepared to retire the development toolset on April 1, 2014. While some believe this could spell the end for Xbox Live Indie Games, a Microsoft representative told Polygon the company wouldn't be discontinuing the service entirely.

Screenshot - 2_3_2013 , 6_32_14 PM.png
http://www.destructoid.com/microsoft-abandoning-xna-game-studio-243901.phtml

75
Living Room / Apple trademarks its retail store design
« on: February 03, 2013, 06:19 AM »
The US Patent and Trademark Office has approved Apple's request to trademark the design and layout of its iconic retail stores — stores that other US companies have tried in recent years to imitate. Apple had to fight to get its store trademark, with the patent office rejecting Apple's request twice. In the second rejection, the USPTO said that Apple's design wasn't "inherently distinctive," prompting Apple to file a 122-page document arguing its case, complete with consumer surveys and photos of its storefronts.

Screenshot - 2_3_2013 , 7_18_20 AM.png
http://www.theverge.com/2013/1/29/3930156/apple-trademarks-its-retail-store-design

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