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Thanks, I'll download and test it ASAP :)

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Note: Also in this version...I don't know if I should keep/remove but atm if the control key is pressed when dropping it will add all without the add dialogs...should I keep or remove?
Sounds neat, if the default settings it adds the button with are all right then I see no reason to remove it.

-ConstanceJill (Today at 02:16 AM)

I noticed one thing myself today...in fixing how the settings are handled the separator goes based on the width of the button not the height in that build 49 when using a custom button layout. I will fix that.

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CRAP beta 2.1.0 build 49 should now be able to be downloaded from the CRAP beta download page.

Changes...
Hopefully the drag and drop bugs are fixed.

The start in addition textbox to all non layout link buttons. Along with various other tweaks.

Note: Also in this version...I don't know if I should keep/remove but atm if the control key is pressed when dropping it will add all without the add dialogs...should I keep or remove?

Thanks for all the testing so far as well. :Thmbsup:

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Just a FYI...I am currently hoping to get another beta out in the next day or two with those 3 items fixed.

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Hello there :)

Today I've tested (on my home computer, running Windows 11 v23H2) adding buttons using the shortcut drag and drop feature, and I've encountered a few issues, some of which seem to be related to the handling of lower/uppercase.

1 - when adding a single button, if the ".exe" part of the icon's name happens to not be entirely in lowercase, then in the main window, the button's icon and caption do not appear.
The button itself can still be highlighted when placing the mouse cursor at its position, the tooltip shows up and the associated program can still be launched.
Changing the button's properties to have the ".exe" in the icon's name be in lower case fixes that issue

2 - when dragging several shortcuts to the main window in order to create the corresponding buttons.
If a single one of those shortcuts has the ".EXE" part of target program's filename written uppercase, then CRAP will open the "Adding New Button" dialogue for each shortcut, until the user confirms the "Add" button for that one shortcut with the uppercase ".EXE", at which point CRAP will basically abort processing the queue: there will be no further window to add the next shortcuts even if more were selected, and the buttons for which the settings were already input will not be added to the layout.

3 - This one isn't related to uppercase vs lowercase file names, but to how some games themselves behave.
A normal Windows shortcut has a "start in" field, which, from my understanding, basically sets the "current folder" before starting the program. This field doesn't appear to exist for CRAP buttons, and so for some programs that need it to be set, they may either fail to run, or try to look for and/or write some files in the wrong place.
-ConstanceJill (April 21, 2024, 08:16 AM)

1. I have tracked down that bug. At least in my test it works.
2. After I fixed #1 I cant seem to get #2 to reproduce if I have understood correctly.
3. The fix for that will be a "start in" text box in which I can add one. (Update: I have added in.)

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Cool, I'll download and test it a bit later.

From your animated demo though it looks like it doesn't have "Ignore variable text" checked by default when drag-and-dropping a shortcut, which it probably should.
-ConstanceJill (April 17, 2024, 06:33 AM)

Yeah I noticed that when I did the animation, so it will be fixed in the next. Let me know what other rough edges you want me to look at too if you notice them.

Don’t think I mentioned it but it’s also a - in title and value for favorite separators

Update: Another rough edge I noticed is when dropped it wasn't gaining focus. It should hopefully now gain focus in the next uploaded version.

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