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CRAP BETA 2.1.0 build 60 now on the CRAP Beta Download Page.

BIG CHANGE -> Reworked how button's are identified to account for some of the D&D changes below.
A smaller change -> When files are dropped it should now filter out files that are not of correct file extension.
Additionally -> Some bugs were squashed and hopefully are dead.

Due to the BIG CHANGE I was able to implement the following...

Added more drag/drop operations for buttons.

Main Window D&D operations...
1. Shift + D&D = Move a button/separator within current layout (always placed to the left of button/separator you dropped it on).
2. Control + D&D = Drop a button on a "layoutlink" to give the option to move the button to that layout if it exists.
3. Control + Shift + D&D = Drop a button on a "layoutlink" to give the option to copy the button to that layout if it exists.
4. Note that you cannot move separators to layoutlinks as they don't require data to be entered anyway.

Move to Layout/Copy to Layout right click menu items for the equivalent of the above.

Note: Even with the "BIG CHANGE" no changes should be needed on your side with this version but let me know if you find a bug...

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All right, I've tested it a little bit and indeed the 3 issues I had posted about in post #133 seem to be fixed.

I've noticed however that in the "Start in" field, it appears that CRAP puts the path it imported between double quotes, and that seems to not work exactly as expected as, for example :
- Diablo 2 Lord of Destruction, when connecting to Battle.net, creates a BnetLog.txt file in the folder where it is started in.
If it is started from a button in CRAP where the "Start in" field has double quotes around it, then that file is created in the same folder where CRAP itself was started in
- The Dark Mod v2.12 x64 (it's a free game, get it from https://www.thedarkmod.com/downloads/ :) ) exhibits a similar behaviour, also creating its Darkmod.log file in the same folder where CRAP was started in
- Thief Gold, if its install.cfg file (that file basically tells it where to look for its resources) contains relative paths such as ".\", which is likely to be the case if it was patched up TFix (which is very much THE recommended unofficial patch package), will fail to run when started from such a button.

In all those examples, removing the double quotes around the contents of the "Start in" field from the buttons fixed the issues.

Now I didn't try to install those games in folders that had spaces in them, so I'm not sure if the double quotes would be required then or would still cause issues.
-ConstanceJill (April 26, 2024, 02:26 PM)

I will also get the quotes removed and hopefully those wont be needed for it after all.

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Thanks, I'll download and test it ASAP :)

[…]
Note: Also in this version...I don't know if I should keep/remove but atm if the control key is pressed when dropping it will add all without the add dialogs...should I keep or remove?
Sounds neat, if the default settings it adds the button with are all right then I see no reason to remove it.

-ConstanceJill (April 25, 2024, 02:16 AM)

I noticed one thing myself today...in fixing how the settings are handled the separator goes based on the width of the button not the height in that build 49 when using a custom button layout. I will fix that.

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CRAP beta 2.1.0 build 49 should now be able to be downloaded from the CRAP beta download page.

Changes...
Hopefully the drag and drop bugs are fixed.

The start in addition textbox to all non layout link buttons. Along with various other tweaks.

Note: Also in this version...I don't know if I should keep/remove but atm if the control key is pressed when dropping it will add all without the add dialogs...should I keep or remove?

Thanks for all the testing so far as well. :Thmbsup:

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Just a FYI...I am currently hoping to get another beta out in the next day or two with those 3 items fixed.

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