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26
Living Room / Re: Want to be in my story? See inside.
« on: January 06, 2015, 02:36 PM »
I need more female characters, so they get priority.

I shaved off the beard so you could basically sketch me as a guy or a girl. It's all fiction anyway.  ;)

Either way, I'm probably wearing short running shorts and have hairy legs. (Ok, that's true).

Somewhere between sardonic and deadpan. Is that a shade of yellow?

27
Living Room / Re: which phone?
« on: December 18, 2014, 08:05 AM »

Plus with Android, you can't remove what you've previously installed, (and probably no longer use), from the list kept in your account at the online Play Store - which is a f'n PITA.

Actually, if you go into the play store -> my apps -> all, you can remove apps you no longer want in the list.

28
Living Room / Re: which phone?
« on: December 10, 2014, 02:21 PM »
I used Windows Phone for a couple years, starting with WP7 through Cortana. I am presently using Android. I enjoyed using/having a windows phone more than Android. It's a far more consistent, streamlined and intuitive experience.

Honestly, I do not like Android. I don't care for it. It's a convoluted mess of Vendor, OS, and everything inbetween. It is loaded with apps I don't want that I cannot install. As an ecosystem, Android brings me no joy. . . but I wouldn't trade it for Windows Phone today, because Android Just Works, with everything, pretty much all the time. A new service, app or device comes out, it works with Android. Windows Phone, you have to beg, wait, and hope support comes along. And when it does, it's usually half-baked.

Long story short -- I prefer the Windows Phone OS, but you can do a lot more with Android.

29
Living Room / Re: The Old City
« on: December 06, 2014, 08:48 PM »
@SB -  wouldn't something like Old City be great with something like an Oculus Rift headset? Too bad OC's probably well beyond the budget and/or capabilities of most indy game shops. Some of the best work seems to be coming from that quarter.

I agree, The Old City would be absolutely amazing -- on fully realized VR tech. On the Oculus Rift, however, notsomuch. The problem right now isn't budget/capabilities of the indy game shops. . . if it were worth their while, it would probably be manageable (if not trivial) for them to rise to it. The real problem is that OR display resolution is awful. I got to try one out a couple months back at the office. The roller coaster demo was neat, but the resolution was so pixelated it was like a 360 degree N64 game. For now, I'd take the gorgeous art of the old city on a flat screen over the OR any day. That is, until the VR tech catches up.

30
Living Room / Re: Sponsor me! 100 miles in 10 Days for Charity
« on: December 05, 2014, 12:31 PM »
10 miles x 10 days in a row?
That sounds crazy.  I'm going to donate but i'd still feel better if you didn't try to complete it if it risks injury.
He's got plenty of time- at a typical human running speed in the 8-12 MPH range it probably won't be much more than 2 hours a day of travelling sustained for the 10 days.

It adds up to well more than my usual weekly mileage, but I'm good for it. 10 miles is really no problem (except finding the time!) but after several consecutive days without rest it takes its toll.

At least I'll be traveling with well under 80lbs of gear!

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