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Messages - kwacky1 [ switch to compact view ]

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26
Your estimated happiness value from this prize: 100%.
110% in my case  ;D

Thanks mouser!

27
Can you change the target in the header to be $13,838 instead of $15,000, to make it more tantalizing and less seemingly unreachable in the final days!?
 :-*

28
Skwire Empire / Re: Release: sWeather (tray-based weather app)
« on: March 04, 2011, 07:33 AM »
Nice one skwire (yet again  :D)

Unfortunately Yahoo Weather don't have weather for my part of the world*  :'(

*Note: The closest city to me in Yahoo Weather is a measly 60km away, however due to the difference in elevation  (~400m) it might as well be another world away.




29
N.A.N.Y. 2009 / Re: NANY 2009 Release: CrazyLittleFingers
« on: July 25, 2010, 02:49 AM »
dont know if im alone, imtrying to run the program on windows7 and it works fine for about the first 5 or 6 key presses then appears to freeze and no matter what button is pressed there is no sond or image, when exiting it shows on the task manager as not responding i have tried both the .exe in the zip and the update as well
-karlandellie (June 29, 2010, 02:30 PM)

Hi,

I haven't tested on Win7 as yet, but I will give it a go and see what happens.

kwacky1

30
40hz and JavaJones, this is what I like most about ModX it gives you complete control and flexibility, you still hand code the template and styles, ModX just gives you a framework to leverage features that might require a CMS.

For our project, the major requirement was for a system that was easy to use and update by a large number of users that had little to no computer experience, let alone website editing and ModX and Silverstripe fit the bill.

Anyway, that's just my :two:.

31
Living Room / Re: The Psychology of the Sale
« on: May 15, 2010, 05:40 AM »
What worries me more is the perception of donation ware over commercial software on sale
In general, people rely on a simple heuristic, or mental short-cut, when trying to evaluate the quality of a product: we assume that more expensive things are of higher quality. In other words, you get what you pay for. As a result, we automatically suspect products on sale of being faulty, or inferior

Which is why it pleases me to see the quality of donation ware like Transendence.

Some people don't realise that donationware is often as good as or even better than commercial alternatives (yes, I'm thinking about Screenshot Captor).   :Thmbsup:

32
I put in a second, highly recommended, vote for ModX, even on IIS.

I haven't looked a Silverstripe in a couple of years but when I was doing my CMS evaluation back then, ModX had a larger community.

33
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 26, 2010, 05:24 AM »
I always start at 1, however when new levels are released I'll check 'em out with the level selector.

34
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 24, 2010, 07:35 AM »
may i suggest that you not try to fix such "bugs" -- i think of them as wonderful delights that should not be exterminated.

I don't mind the bug itself, just have a way to end the level without having to restart.  A terminate current ball option if you will.

35
N.A.N.Y. 2010 / Re: NANY 2010 Final Release: Leap of Faith
« on: April 23, 2010, 08:17 AM »
So all in all - not too bad. (Not too bad at all...)  ;) ;D

The question is: are you staring harder at the woman or the electronics behind her?

It's the reel on the right that got my attention...

36
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 23, 2010, 08:15 AM »
 :Thmbsup:
Well done timns, level 15, 16 and 17 are my new favourites!  :-*

37
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 23, 2010, 07:54 AM »
 :o Oh No!
[attachthumb=#1][/attachthumb]
Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin.  Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin.  After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.

38
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 23, 2010, 07:45 AM »
a way to avoid difficulty settings would be that each time you retry a level there is 1 added green bumper, etc.

 ;D by the time you got to level 5 you'd have all green pegs  :D

39
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 22, 2010, 07:33 AM »
How about the ability to keep some 'specials' for later deployment.

For example, the big catcher is heaps better now, but it's not much fun in the early levels or when you've only got 1 red peg left to hit, it'd add a bit of strategy to keep it for times of need like your last shot with 2 pegs to go, or when you get a ball insanity bonus  ;D


40
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 18, 2010, 07:20 AM »
Kwacky1, please let me know if this one works ok for you!

Indeed it does!

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think. ;)

I second that...

ps. love insanity and the new levels..

41
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 13, 2010, 09:18 AM »
downloading!  :D

sad.png
 :'(

42
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: April 13, 2010, 09:07 AM »
downloading!  :D

43
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 26, 2010, 06:31 AM »
Level 10 was a hard one!  :o

Finally got through it and level 11 too. Now I'll get back to my life while I patiently wait for level 12.

12 should roll out over the weekend! Congratulations for being the first to complete level 11 (that I know of)
 :Thmbsup:

Well done April.

Downloading the update now... hmm sleep or twigatelle?   :-\

44
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 23, 2010, 05:33 AM »
Yes folks, I finally uploaded Twigatelle 1.1!

New level (11), small tweaks to the bounce, but just a general update to show that I'm back in action  :Thmbsup:

Hi Timns, bad news, my twigatelle's not updating either.

45
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: March 23, 2010, 05:32 AM »
Deozaan,

The ball has weight, and flies as you would expect a rock to when thrown.  The canon pops the ball out with enough force to get the ball to the edge if the screen, not more.  Look at the line of the shot, you'll see it gently falls away, those shots you need to aim just above the peg, especially on the edges.

At least this is my interpretation and it works for me.   :Thmbsup:

46
N.A.N.Y. 2009 / Re: NANY 2009 Release: CrazyLittleFingers
« on: March 13, 2010, 05:11 AM »
Hi Andad,

Glad to hear your problem got sorted.  For anyone else who stumbles by in the future, looks like the exe in the main zip is still corrupted (even though I've replaced it a number of times).

After you download CrazyLittleFingers make sure you grab the update as well.

47
You should also check out ClipName http://www.mainsoft.fr/en/downloads.htm

I put it in the base image of all the computers at work (over 8,000 machines), very handy indeed.

We also use ExecParm from the same site.

48
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 16, 2010, 05:30 AM »
Thanks timnster  ;D

Level 10  :Thmbsup:

49
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 15, 2010, 05:03 AM »
Bug Report: While pong mode is active, if the next bonus is tracking, then tracking ends when pong mode ends.

50
N.A.N.Y. 2010 / Re: NANY 2010 Release: Twigatelle
« on: February 15, 2010, 05:01 AM »
Assassin still annoys me....  >:(

When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..

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