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31
Ok I am making some progress on improving SC for use on high-dpi monitors; options look a lot more readable as does text.
Need to do a little more tweaking though for some oddities, and need to scale up the button images.

Hope you are making some progress on FARR too !

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Find And Run Robot / Re: FARR updates ?
« on: February 23, 2017, 11:28 AM »
Microsoft will push an update to windows 10 soon that promises to fix some of the high DPI scaling issues, that might fix the issues for users that are up to date with their windows installations. More info here

Thanks for the info skajfes !

33
That's great news !

Good job mouser  :Thmbsup:

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Find And Run Robot / Re: FARR updates ?
« on: February 07, 2017, 03:05 PM »
Great  :Thmbsup:

35
Find And Run Robot / Re: FARR updates ?
« on: February 02, 2017, 02:19 AM »
Should be on top of your list to make FARR more compatible with new computers...
1) update FARR to make it DPI aware (https://www.donationcoder.com/forum/index.php?topic=43275.0), more and more computers are high-dpi and FARR is not running well on those...
2) update FARR to make it windows 10 universal app aware...
what I do for now is to create .ahk files which run windows apps protocols, for instance I have a Messenger.ahk file :
Run fb-messenger://


A fix to make...

1) fix the command-line limit on setuservar (https://www.donationcoder.com/forum/index.php?topic=17639.0)


New feature
1) make FARR installable in a dropbox/othercloud folder so it could be shared across multiple computers
the idea is to share : aliases, plugins, icons, skins, sounds, searched folders, heuristics, hotkeys,...
and to keep : launch history, troubleshooting log, ... separate
today when i make a change, i have to make it on 4 other computers
(https://www.donationcoder.com/forum/index.php?topic=42729.0)
except when i change a small thing in an alias that loads with filecontents

Dreams
1) new internal browser
2) new plugin engine
3) unicode

from you mouser :
The other major thing I am considering for FARR 3 is a revamp of the plugin engine.

I was thinking of adding native python plugin support, and making that the new recommended plugin language going forward.

The consequences would be:
1. Easier to write plugins -- no more need to build a dll, just a single-file standard python script file (.py) will work fine.  And I will simplify the API to use fewer and less finicky functions.
2. Old plugins would still be supported, but the new python plugin engine will be the recommended approach for anything but plugins that really need native dll speed.
3. The largest drawback would be that it would probably add a megabyte or so to the executable size of FARR, and I have to check what it would do to memory use.  This is my only real concern.  I'll post more info about this after some experimentation.

This is very interesting... (Directory opus plugin system is quite amazing...)





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