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1191
Announce Your Software/Service/Product / Re: New Puzzle Game: CluGrid
« on: February 07, 2008, 01:22 AM »
By the way, when I wrote the game I used xml files for the data so as we go along I'll pad out the game with more people, names, events etc. to keep it fresh, and you can just download updated data files.

Anyone got any ideas?

The sort of thing that would be useful might be: "plays different types of game" or "has a favourite soft drink" or "owns a dog that answers to the name ..." or whatever. (Actually I think I'll add that one right now)

timns

1192
Announce Your Software/Service/Product / Re: Deductoid puzzle game
« on: February 07, 2008, 01:08 AM »
Right, I'll take a look at disabling the scroll wheel (or maybe try to make it do something more constructive)

The "is not next to clue" only ever involves 2 tiles, but I draw it in that way to hammer home that (in the example) the blonde lady cannot be on *either* side of the surprised smiley, i.e. not-next-to-at-all-in-any-way, if you see what I mean.

I originally drew it as 2 tiles, but it confused people by making them think that maybe she could be on the other side of him, i.e. she's only-not-on-the-left.

I hope that makes sense! Plus 3 tiles fits in neatly with the other clues!

I must update the pdf - the first version I wrote did not have that clue. Someone who played suggested I add it, and having looked at Sherlock I imagine that's surely where the suggestion came from. My original inspiration was from a game I used to play on the Commodore 64 (showing my age here) called something like Cerebro.

timns

1193
DC Member Programs and Projects / Re: CluGrid Discussion
« on: February 06, 2008, 10:45 AM »
Whee! Thank you very kindly JoTo.

Now, if you can take a download of CluGrid once again, you will see a new menu item when you right-click in the clue area: "Invert colors"

I hope it makes the game much more playable for you.

timns

1194
DC Member Programs and Projects / Re: CluGrid Discussion
« on: February 06, 2008, 09:36 AM »
JoTo,

I will certainly re-visit the CluGrid code and see what I can do with the colours. The only minority I consider you to be is that of someone who gave me feedback  ;)

There is the "zoom" feature in Deductoid, and in fact Mr TPReal asked if I could make the clues zoomable as well as the tiles, which I shall do very soon - would that help at all?

Your other immediate option is to replace the .bmp files in the "Tiles" folder with clearer images. (Damn, I'm foresighted sometimes) with maybe some clearer clipart or big bold numbers or letters. You simply dump the images into the folders named "Row1" thru "Row10" and the game will pick them up next time you run. Make sure the ones you want appear first in the folder and you should be good to go. Don't worry about the image size too much either - there's a real-time smooth resizer in there what I once wrote.

Anyway, I have a couple of spare tile sets here, which are mainly big coloured letters. I really hope it helps - we can't have you going back to some inferior DOS game now can we?  :Thmbsup:

timns

1195
Announce Your Software/Service/Product / Re: New Puzzle Game: CluGrid
« on: February 06, 2008, 12:57 AM »
It's always the same with me - I blame the coffee. About every six months or so I cast around for a nice little puzzle game to play over my lunchtime latte. I usually find something, but for some reason I end up wanting to have a go at something similar myself (which explains why my next upload will be a Sudoku generator  :-[)

I don't know if it's a good place to start, but I begin by writing the easy bit - something to create a puzzle in its solved state. After that I find that it's not too bad to code up a solver which looks backward - find how to get to the original puzzle from the solution by removing information one piece at a time, while retaining a path to the final answer.

And after THAT of course, it's not too bad to write the clue generator which tells the solver what to do.

And after THAT comes the hardest part of all... thinking of a stupid name and a stupid splash screen  :-\


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