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Messages - pob [ switch to compact view ]

Pages: [1]
1
Well it let me download it....

But not play it :'(

2
Just gave it a try myself.  Didn't require any kind of login at all (I'm not on AOL)

Just getting the Max Headroom pilot :)

3
Site/Forum Features / Re: Firefox ruining DC setup
« on: February 08, 2007, 09:36 AM »
Looks like the style sheet isn't being used....

It doesn't look like that to me, using Firefox.  Disabling scripting sometimes has that sort of effect, though.  Have you got it disabled?

4
Yeah I know you can get them with MSN.

On the other hand, so many of the emoticons are really annoying, in some ways it's a blessing not to suffer them. :Thmbsup:

5
To use several IRC servers, I just copied IRC.dll to IRC2.dll etc. - should work with other protocols too.
Yep, that worked nicely :)
I've now set up the tabbed message window and added some smiley capability and it's looking quite useful

Is there any plugin that supports displaying custom user emoticons from the newer MSN clients?  Even better if it was possible to steal them ;)

6
I use Gaim cos it supports multiple accounts of each protocol.  I have 3 MSN accounts and 2 Yahoo accounts.
But there are plenty of annoyances with Gaim, too.

Does Miranda handle that properly?

7
Developer's Corner / Re: Problems with GNU C++
« on: February 06, 2007, 06:16 AM »
Maybe that will only work if the include is:

#include "blahblah.h"

rather than with the <> - as that tends to mean it is in the default place.

8
Developer's Corner / Re: Problems with GNU C++
« on: February 06, 2007, 05:56 AM »
Can you definitely give it more than one directory in a list like that?

9
Nice one Mouser.

Congrats to all who entered and especially to ilikepandas for a phenomenal effort in such a short time :Thmbsup:

10
Living Room / Re: Very Cool Flash Game: Tunnel Rush
« on: January 05, 2007, 05:36 AM »
Not very :P

I got 5445 on 3rd go.

It depends how much it is spinning as to how hard it is, which seems to be totally random.

11
Accessibility Game Contest / Re: One Switch platformer
« on: January 02, 2007, 01:11 AM »
Yeah it's in there under the options menu.

It's not especially user friendly, but it was made mostly for my benefit.
It's documented in the readme.  The red square items are bouncers that the lifts and baddies will bounce off.

You'd have to replace one of the levels if you design a new one at the moment as the level numbers are hard coded.

12
Accessibility Game Contest / Re: One Switch platformer
« on: December 31, 2006, 05:32 AM »
Well this is as finished as mine will be for the compo.

Check it out :)

13
Accessibility Game Contest / Re: One Switch platformer
« on: December 30, 2006, 05:09 AM »
New screenshot.  Lift and exit door still to redraw.

http://img226.imageshack.us/img226/1707/screen1hn7.png


I'm quite pleased with the little enemy chaps :)

14
Accessibility Game Contest / Re: One Switch platformer
« on: December 22, 2006, 12:46 PM »
Screenshot of current state of play.  White circles are placeholders for nasties.  Crosses are placeholders for things to collect.  Green Space Hopper is you :)

http://img148.imageshack.us/img148/6761/screen1zf8.png

15
Accessibility Game Contest / One Switch platformer
« on: December 22, 2006, 08:24 AM »
Hi

I'm Rob.

I've just submitted an early beta of my one switch platform game, Space Hopper.

I've still got some graphics to draw, and there is only one level designed so far.

I'll upload a pic and a demo to here once I have got the graphics a little more finalised.  Probably be sometime Saturday (GMT).

Hope to see lots of nice entries :)

edited to add image
Screenshot - 1_22_2007 , 3_22_10 PM.png

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