[Groups] NumberOfGroups = 7 [1] TriggerTop = [MonitorReal1Top] TriggerLeft = [MonitorReal1Left] TriggerBottom= [Monitor1Top] + 30 TriggerRight = [Monitor1Left] + 30 GridTop = [Monitor1Top] GridLeft = [Monitor1Left] GridBottom= [Monitor1Top] + [Monitor1Height] / 2 GridRight = [Monitor1Left] + [Monitor1Width] / 2 [2] TriggerTop = [MonitorReal1Top] TriggerLeft = [MonitorReal1Right] - 30 TriggerBottom= [MonitorReal1Top] + 30 TriggerRight = [MonitorReal1Right] GridTop = [Monitor1Top] GridLeft = [Monitor1Right] - [Monitor1Width] / 2 GridBottom= [Monitor1Top] + [Monitor1Height] / 2 GridRight = [Monitor1Right] [3] TriggerTop = [MonitorReal1Bottom] - 30 TriggerLeft = [MonitorReal1Left] TriggerBottom= [MonitorReal1Bottom] TriggerRight = [MonitorReal1Left] + 30 GridTop = [Monitor1Top] + [Monitor1Height] / 2 + 0.001 GridLeft = [Monitor1Left] GridBottom= [Monitor1Bottom] GridRight = [Monitor1Left] + [Monitor1Width] / 2 [4] TriggerTop = [MonitorReal1Bottom] - 30 TriggerLeft = [MonitorReal1Right] - 30 TriggerBottom= [MonitorReal1Bottom] TriggerRight = [MonitorReal1Right] GridTop = [Monitor1Top] + [Monitor1Height] / 2 + 0.001 GridLeft = [Monitor1Right] - [Monitor1Width] / 2 GridBottom= [Monitor1Bottom] GridRight = [Monitor1Right] [5] TriggerTop = [MonitorReal1Top] + 30 TriggerLeft = [MonitorReal1Left] TriggerBottom= [MonitorReal1Bottom] - 30 TriggerRight = [MonitorReal1Left] + 10 GridTop = [MonitorReal1Top] GridLeft = [Monitor1Left] GridBottom= [MonitorReal1Bottom] GridRight = [Monitor1Right]/2 [6] TriggerTop = [MonitorReal1Top] +30 TriggerLeft = [MonitorReal1Right] - 10 TriggerBottom= [MonitorReal1Bottom] - 30 TriggerRight = [MonitorReal1Right] GridTop = [MonitorReal1Top] GridLeft = [Monitor1Right]/2 GridBottom= [MonitorReal1Bottom] GridRight = [Monitor1Right] [7] TriggerTop = [MonitorReal1Top] TriggerLeft = [MonitorReal1Left] + 30 TriggerBottom= [MonitorReal1Top] + 10 TriggerRight = [MonitorReal1Right] - 30 GridTop = AlwaysOnTop GridLeft = AlwaysOnTop GridBottom= AlwaysOnTop GridRight = AlwaysOnTop