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Main Area and Open Discussion => Living Room => Topic started by: Tinman57 on December 21, 2012, 07:46 PM
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And here we go again....
Video games to come under scrutiny in U.S. gun violence review
Violence in video games and other aspects of pop culture in the U.S. will be among the areas examined as part of an investigation aimed at reducing gun violence in the country.
http://www.pcworld.com/article/2022764/video-games-to-come-under-scrutiny-in-u-s-gun-violence-review.html
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If I had more energy I'd really add more options to my news generator spoof-nany. "____ has decided that videogames are violent."
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I would think that violent videogames would have the opposite effect.
People can safely vent frustrations with reality into violent video games, simulating things that in reality would have deadly results without any physical harm other than possibly the medical effects of sitting in front of an electronic device for hours on end.
Plus most videogames have a feature where if you screw up you get killed. That basic rule in nearly every game serves as a constant reminder that one cannot simply do this kind of thing for real, because in reality you can't respawn if you mess up and get shot.
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Plus most videogames have a feature where if you screw up you get killed. That basic rule in nearly every game serves as a constant reminder that one cannot simply do this kind of thing for real, because in reality you can't respawn if you mess up and get shot. -SeraphimLabs
Then again, not to overestimate the intelligence of some gamers, they may well think that "the game will go on", and not really contemplate the consequences of their actions. Remember, this is the same crowd where you get reports of people dying because they forgot to do things like eat, drink, and sleep.
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Plus most videogames have a feature where if you screw up you get killed. That basic rule in nearly every game serves as a constant reminder that one cannot simply do this kind of thing for real, because in reality you can't respawn if you mess up and get shot. -SeraphimLabs
Then again, not to overestimate the intelligence of some gamers, they may well think that "the game will go on", and not really contemplate the consequences of their actions. Remember, this is the same crowd where you get reports of people dying because they forgot to do things like eat, drink, and sleep.
-Renegade
Yeah but such happenings are a minority among people who play videogames. There are the casuals- people who enjoy a game once and a while but don't seriously play any particular game, the weekend warriors (Like me) who will sit down with a game on a weekend or a night with a few hours free and enjoy it in depth, and the hardcore gamers who other than playing their game do nothing else that they don't absolutely have to do.
For the most part such events and related phenomena such as videogame addicts only appear in the hardcore category, as other types tend to maintain enough of an attachment to reality to not be consumed by their game for more than a session's duration at a time.
Otherwise said games would have long been deemed hazardous to one's health in more severe ways than just the risks of sitting around too much enjoying them, and would have been either regulated like smokes or outright pulled from shelves.
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Plus most videogames have a feature where if you screw up you get killed. That basic rule in nearly every game serves as a constant reminder that one cannot simply do this kind of thing for real, because in reality you can't respawn if you mess up and get shot. -SeraphimLabs
Then again, not to overestimate the intelligence of some gamers, they may well think that "the game will go on", and not really contemplate the consequences of their actions. Remember, this is the same crowd where you get reports of people dying because they forgot to do things like eat, drink, and sleep.
-Renegade
Yeah but such happenings are a minority among people who play videogames. There are the casuals- people who enjoy a game once and a while but don't seriously play any particular game, the weekend warriors (Like me) who will sit down with a game on a weekend or a night with a few hours free and enjoy it in depth, and the hardcore gamers who other than playing their game do nothing else that they don't absolutely have to do.
For the most part such events and related phenomena such as videogame addicts only appear in the hardcore category, as other types tend to maintain enough of an attachment to reality to not be consumed by their game for more than a session's duration at a time.
Otherwise said games would have long been deemed hazardous to one's health in more severe ways than just the risks of sitting around too much enjoying them, and would have been either regulated like smokes or outright pulled from shelves.
-SeraphimLabs
True enough. There's always an idiot in every crowd, and there's always someone ready to accept a Darwin Award. It doesn't really matter how innocuous an activity it - somebody will find a way to make it dangerous. Kind of reminds me about the guys out drinking and proving how macho they were... One fellow used a chainsaw to lop off his foot. The next fellow, not to be outdone, decapitated himself.
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But we can't tailor society for those marginal people, can we?
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The NRA laid a trap for themselves. The way the NRA guy talked was like video games are not ok but the actual physical device is ok and more of it is needed too.
Once upon a time the argument was both are dangerous and bad...
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But we can't tailor society for those marginal people, can we?
-wraith808
That's an exercise in futility.
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That's an exercise in futility. -Renegade
Quite right, they'll always create a better idiot.
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That's an exercise in futility. -Renegade
Quite right, they'll always create a better idiot.
-4wd
Case in point - http://www.darwinawards.com/darwin/darwin2007-13.html
Absolutely spectacular Darwin Award, and totally NSFW.
Innovation knows no bounds in the consummate idiot.
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But... that's what they're trying to do, if they try to remove everything that could possibly be harmful b/c there are idiots out there...
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Case in point - http://www.darwinawards.com/darwin/darwin2007-13.html
Absolutely spectacular Darwin Award, and totally NSFW.
Innovation knows no bounds in the consummate idiot.
-Renegade
Don't think I ever drank just to get drunk ... and there's no flavour in an enema - I thimk - but maybe there's some other enticing element. Anyway, methinks that Darwin Award was well - albeit tardily - placed. But just the thought of the process makes me shudder :o.
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... if they try to remove everything that could possibly be harmful ...
-wraith808
Which is just about anything you can experience in the course of a normal day. Is there anything that cannot be harmful in excess? I knew a man who killed himself via excessive sex - fatal heart attack. Don't feel sorry for him, but feel very sorry for his partner at that moment ... she spent several years in psychotherapy.
There are times when I could agree with the argument of preemptive Darwin Awards ... not often, but at times ...
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But... that's what they're trying to do, if they try to remove everything that could possibly be harmful b/c there are idiots out there...
-wraith808
To me, this represents the absolute greatest danger - the well-meaning idiot that actually believes that violently forcing/imposing their stupid ideas on others will somehow solve all the world's problems and magically protect all the other numbskulls from their own idiocy.
I'm all for offering a helping hand, but that's not what happens when some retard decides that now all FPS video games must be banned/criminalized, or insert any other dumb idea there. Any idea that must be "enforced" is probably a bad idea. I don't see banning violent video games as any kind of a solution to any problem, whether or not they do lead to violent behaviour.
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I don't see banning violent video games as any kind of a solution to any problem, whether or not they do lead to violent behaviour.
-Renegade
Mostly just drive 'em underground, but never will stop 'em as long as a market exists. The current drug and prostitution markets make a prime example.
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I don't see banning violent video games as any kind of a solution to any problem, whether or not they do lead to violent behaviour.
-Renegade
Mostly just drive 'em underground, but never will stop 'em as long as a market exists. The current drug and prostitution markets make a prime example.
-barney
Exactly. Outlawing non-violent, consensual behaviour is counter-productive. Prohibition didn't work out, and the war on drugs is a failure of epic proportions.