It looks fun, but what's the parameter used to determine when a new car is generated?
Every contraption I've seen so far seems to "survive" for a mere couple of seconds :( - IMHO the stopping parameter should be "hasn't moved for n seconds", whereas it seems to currently be pretty much random.-f0dder (January 28, 2011, 09:58 AM)
Scores are pretty meaningless, as everyone gets a random terrain. My terrain is an absolute pain - I ought to restart but I'm just curious to see if it ever passes its old record. :)-worstje (January 28, 2011, 11:23 AM)
It looks fun, but what's the parameter used to determine when a new car is generated?
Every contraption I've seen so far seems to "survive" for a mere couple of seconds :( - IMHO the stopping parameter should be "hasn't moved for n seconds", whereas it seems to currently be pretty much random.-f0dder (January 28, 2011, 09:58 AM)
I was playing with this last weekend. I tried three times, for at least 8-10 hours each, and never was able to evolve something that could get past around 213.-CWuestefeld (January 28, 2011, 11:33 AM)
Oh damn, so what's the point of that? There's a lot of potential for a "game" like this to become more competitive: one challenge, who can breed the best machine to stay the course?-timns (January 28, 2011, 11:26 AM)
Hey, my score just went down from 340-ish back to 230! I've devolving! Help meeee...-timns (January 28, 2011, 01:07 PM)
This reminds me of those old black-and-white movies you see of inventors rolling out their ridiculous-looking planes with about 20 wings that collapse as soon as the engine starts, set to jaunty music.-timns (January 28, 2011, 01:13 PM)
That said, I've got no idea what that parenthetic value really does mean. But it regularly shows an absurdly high value -- far higher than any of my cars have ever reached. And in the succeeding generation, it is *not* the case that my cars that all scored lower than this are discarded. They continue to evolve (generally) forward, using the rules I listed.-CWuestefeld (January 28, 2011, 01:31 PM)
I've been watching for a while now and it appears to me as though the number in parentheses is twice the previous generation's highest score.-Deozaan (January 28, 2011, 04:05 PM)
I like the new version. I'm running it non-stop with the 8-wheels-max setting - it is hilarious.-worstje (January 28, 2011, 07:09 PM)
I like the new version. I'm running it non-stop with the 8-wheels-max setting - it is hilarious.
I am annoyed through that only some of the wheels seem to be 'powered'. Some touch the ground at times but don't propel it at all, making me slide back down on ramps after a few amusing flips. :(-worstje (January 28, 2011, 07:09 PM)
True, but could you design a better motorcycle than one resulting from 1 million+ years of evolving 8)-Eóin (January 28, 2011, 11:27 PM)
I am annoyed through that only some of the wheels seem to be 'powered'. Some touch the ground at times but don't propel it at all, making me slide back down on ramps after a few amusing flips. :(-worstje (January 28, 2011, 07:09 PM)
How is the score calculated?
In order to promote upright walking, each creature receives points based on how high the head is in relation to its feet, and how much it advances while upright. Bonus points are given for each proper step forward.
As an aside, after playing around with the Genetic Cars again, I was unsatisfied with how some things worked. I saw that the source was available, so I've been referring to it to make something similar in Unity.
There are few things as enjoyable as writing code that surprises youWhen Last did you do so? ;)-mouser (February 11, 2015, 04:50 AM)