Application Name | Twigatelle |
Version | 1.7 |
Short Description | Twigatelle is a game that Twiggles (of Head in the Clouds (http://head-in-the-clouds.com)) is developing in order to make $1million or more from winning the NANY competition. No-one has yet dared to correct his misunderstanding of how NANY works. |
Supported OSes | Windows, Mac, Linux |
Web Page | tbd |
Play online now (java) | http://head-in-the-clouds.com/game/Twiggles.jnlp |
System Requirements |
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Version History | |
Author | http://timns.dcmembers.com/ |
Screencast |
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Looks fun!-Deozaan (December 14, 2009, 07:37 PM)
in order to make $1million or more from winning the NANY competition.-timns (December 10, 2009, 11:05 PM)
that is pretty impressive.. let's see if anyone can beat my score: (see attachment in previous post (https://www.donationcoder.com/forum/index.php?topic=20943.msg188539#msg188539))-mouser (December 18, 2009, 12:17 AM)
Nice, reminds me a lot of Peggle (http://www.popcap.com/games/peggle). Except this is harder. :D
- Oshyan-JavaJones (December 18, 2009, 12:37 AM)
Ooh, I like it! It works on my netbook. Some things run slowly, but when you're actually in game, it works perfectly.
Just another thing, methinks the game is a good idea, only the graphics...well...I can help you if you want. Oh wait, I see up there ^ you say nudone is helping you? Can I is help too? :mrgreen:-Cyeb (December 21, 2009, 03:54 PM)
let's see if anyone can beat my score-mouser (December 18, 2009, 12:17 AM)
Cool game so far, even though I'm only getting 32 fps. It made me late for work yesterday >:(-dragonmage (December 28, 2009, 09:32 AM)
I have found a couple bugs.
1. High Score list seems to be completely inaccurate. All recorded scores are way lower than the score reported in game. I haven't tried calculating to see if it's a certain percentage yet.
2. I got a Ball Frenzy and in the ensuing chaos another green bumper was hit and may have been Assassin Ball, not sure I didn't actually catch what was activated. At any rate the last two balls came into proximity of each other at low speed and became "caught in each others' gravity." That's the only way I could describe it. They bounced off of each other then pulled back together, endlessly. I had to start a new game.
Also had some ideas.
Pong Mode: Would it be possible to control the "paddle" in Pong Mode? As it is now Pong Mode only tracks one ball at a time, so a ball could go right by the paddle because it is tracking one that bounced back up.
Assassin Ball: Allow the player to "put a hit out" for a particular peg. Click on the problem peg, the ball then goes after that peg.
Claw Mode: Why not combine this with another arcade favorite the prize grabbing claw machines? The launcher could turn into a claw which could be launched, giving you a chance of grabbing the ball back to relaunch it. If you wanted to get really tricky with it you could also allow it to grab a peg and hold it. The cable could then become another surface for the ball to reflect off of.
I hadn't noticed those, I just thought it was a nice game! ;D
Hey, timns, when are you going to "put out the call to us creative types"? Don't you have only three days left to complete it by New Years?-Cyeb (December 28, 2009, 10:50 AM)
So thank you for the reminder. I shall now proceed to panic.-timns (December 28, 2009, 11:01 AM)
Have you sussed out what each colour bumper does?-timns (December 22, 2009, 09:23 AM)
Cool game so far, even though I'm only getting 32 fps. It made me late for work yesterday >:(-dragonmage (December 28, 2009, 09:32 AM)
Er... ah. Sorry. How's your framerate if you turn off the antialiasing?-timns (December 28, 2009, 10:57 AM)
IDEAS
New game modes if you are up to it.
1. A mode where the objective is to strike a particular bumper in the least number of bounces. Scored like golf, the lower the score the better.
2. A mode where bumpers are not destroyed between balls and special bumpers that light up when struck. Objective is to turn on all the lights, challenge being that the lights are toggles so if struck again they turn off. Not sure about how to score this one, but I think it would be fun.-dragonmage (December 31, 2009, 07:22 AM)
I love it! That's a really nice one.IDEAS
New game modes if you are up to it.
1. A mode where the objective is to strike a particular bumper in the least number of bounces. Scored like golf, the lower the score the better.
2. A mode where bumpers are not destroyed between balls and special bumpers that light up when struck. Objective is to turn on all the lights, challenge being that the lights are toggles so if struck again they turn off. Not sure about how to score this one, but I think it would be fun.-dragonmage (December 31, 2009, 07:22 AM)
How about a mode where the bumpers are randomly scattered, and the screen is entirely dark except for the ball launcher? Then you shoot at the bumpers, lighting them up and the bumpers around it? Just an idea... :P-Cyeb (December 31, 2009, 03:37 PM)
Timns! How do you like my blue bumper on the previous page? Here it is again:
Alternatively, you could use that as a ball?
Have you sussed out what each colour bumper does?-timns (December 22, 2009, 09:23 AM)
Maybe.
Red: You must touch all of these to beat the level.
Blue: Other bumpers.
Green: Random power-up.
Purple: Lots of extra points.-Deozaan (December 30, 2009, 11:25 PM)
I should write a little user guideAhem! There's no place on DC for such a sizeist attitude, what about big users?-timns (December 31, 2009, 06:37 PM)
New version of the game uploaded! Nowhere near as complete as I'd like, so there will be several more releases over the next few days.
But at least you get a couple of new levels!
Please let me know how the framerate looks, particularly for level 2.
Happy New Year all!-timns (December 31, 2009, 07:20 PM)
I forgot to mention that the purple bars are almost impossible to distinguish from the blue bars.-Deozaan (January 05, 2010, 09:49 PM)
Awesome! I've always loved pinball games as well. I'd ask how you were able to code the physics for the non-flat surfaces, but I'm guessing that's not something that's easy to explain or that you'd even want to explain it lol. I'm going to begin my research on that though because I think you did a very nice job of doing it and I'd like to be able to do things like this :D-ch33s3r (January 06, 2010, 09:36 AM)
Any need it in non-English?Does Cockney count?-timns (January 07, 2010, 12:09 PM)
Twigapples-and-pears-plates-of-meat-and-gawd-bless-the-queen-muvvatelle:Thmbsup:-timns (January 07, 2010, 03:46 PM)
Our non-British friend are going :huh:Not to worry, china ;)-timns (January 07, 2010, 10:36 PM)
Our non-British friend are going :huh:-timns (January 07, 2010, 10:36 PM)
Our non-British friend are going :huh::huh:-timns (January 07, 2010, 10:36 PM)
;DOur non-British friend are going :huh:-timns (January 07, 2010, 10:36 PM)
:huh:-ch33s3r (January 08, 2010, 01:49 PM)
Thanks for the feedback. :Thmbsup: I wonder if the game cannot save to your local disk...-timns (January 01, 2010, 11:40 AM)
2. I got a Ball Frenzy and in the ensuing chaos another green bumper was hit and may have been Assassin Ball, not sure I didn't actually catch what was activated. At any rate the last two balls came into proximity of each other at low speed and became "caught in each others' gravity." That's the only way I could describe it. They bounced off of each other then pulled back together, endlessly. I had to start a new game.-dragonmage (December 28, 2009, 09:32 AM)
And here was me wondering if I had not provided enough balls!I'd just like you to know that there are some occasions on which I exercise restraint.-timns (January 15, 2010, 09:20 AM)
:-[ And that's why we love you Chris.And here was me wondering if I had not provided enough balls!I'd just like you to know that there are some occasions on which I exercise restraint.-timns (January 15, 2010, 09:20 AM)-cranioscopical (January 15, 2010, 10:29 AM)
New release coming up this weekend with new levels and more graphics.
I can modify my existing button, but I can't make bumpers. Do you like any other color? Obviously, I wouldn't make a new button for every color, but here's just how other colors look like.
*Edit* I'm too busy right now, but I really can. I might make bumpers after next week when I'm not studying my butt off for the SAT, or my writing assignment (which is, so far, 10 pages long).-Cyeb (January 16, 2010, 07:52 AM)
So I finally made it to level 3 and a respectable score of 889,000, and I feel better about myself. But having got this far, I really feel like the game could be made easier, or at least have options to be so, as I was missing out on a good portion of the interest and fun for lack of ability to advance. Adding things like control of the paddle at bottom and additional peg hit effects/modes would also extend enjoyment a lot.
Anyway, I hope this is encouraging and doesn't seem like bellyaching. I really like this type of game and hope this continues to develop. :)
- Oshyan-JavaJones (January 15, 2010, 10:28 PM)
Cool, it's great to be able to have input on a game one enjoys. Off to try to get to level 5... :D
- Oshyan-JavaJones (January 16, 2010, 09:04 PM)
I dug the new level 4 as well. The "wheel" bumpers are fun since you get more ball interaction with them, and there's less room for the ball to fall between at first.
I think once you reach level 5 it just keeps repeating that level, no?
Can't wait for more levels, effects, modes, etc. I have lots of ideas for this, but don't know if you have time/interest to implement. For example a powerup that actually bumps/moves the bumpers when the ball hits it (they would just move once, not become additional balls and bounce around), or a powerup like Peggle has where it shows you the projected n bounces from your current firing direction (really helps in tricky shots).
Also it would be nice to have more options to customize the game experience. I don't know if the position of bumpers is fixed and has to be created in a level editor, but I'd love to be able to just turn up a dial and get more green, more red, more blue, etc. bumpers to customize game difficulty, or at least have a difficulty slider that adjusted these ratios for you (e.g. turning difficulty down would give you less red, more green, and maybe more balls).
I can also imagine a fun game mode with harder difficulties where you could store up powerups and choose to activate them at a particular time using hotkeys. Maybe this is overkill or going beyond the scope of the game. But I really think this is a great opportunity to take the Peggle-like gameplay and extend it to some innovative concepts.
Thanks again for all the hard work on this one. It's addictive and fun. :)
- Oshyan-JavaJones (January 19, 2010, 03:16 PM)
How does one get past level 1? I know it can't be that i have to clear every bumper, because i just refuse to believe anyone here is able to accomplish that.-mouser (January 19, 2010, 03:29 PM)
oh that's awesome.. i really need to re-do my screencast.. this has suddenly become much more a game of some skill. :up: :up:-mouser (January 19, 2010, 04:16 PM)
I think once you reach level 5 it just keeps repeating that level, no?ps There is a level 6 now - IF you can beat 5 :(-JavaJones (January 19, 2010, 03:16 PM)-timns (January 19, 2010, 03:41 PM)
I think once you reach level 5 it just keeps repeating that level, no?ps There is a level 6 now - IF you can beat 5 :(-JavaJones (January 19, 2010, 03:16 PM)-timns (January 19, 2010, 03:41 PM)
Well I did beat level 5, and got myself a new high score :Thmbsup:
However there was no level 6? :'(
(see attachment in previous post (https://www.donationcoder.com/forum/index.php?topic=20943.msg192405#msg192405))
Also..
1) the high scores table is wrong (see attachment in previous post (https://www.donationcoder.com/forum/index.php?topic=20943.msg192405#msg192405))2) can the username and high scores be saved?-kwacky1 (January 20, 2010, 06:21 AM)
There are just a few minor bugs...And they are that when you're aiming with the dotted white line, towards the sides, it becomes inaccurate. Also, the bumpers still do not start off-screen..
Edit: I've also found that the assassin balls only target red ones. It hit the last red one, and would not move away to the blue ones. Plus, I have a suggestion, and the powerup that reverses the gravity should have the top "roof" a bit more bouncier, as it only hits the top row after a while.-Cyeb (January 20, 2010, 04:52 PM)
I reached level 6 and broke the 2 million barrier last night. Good stuff. :)
- Oshyan-JavaJones (January 21, 2010, 03:40 PM)
(see attachment in previous post (https://www.donationcoder.com/forum/index.php?topic=20943.msg192662#msg192662))
Thank you thank you thank you! You fixed the high scores, plus twiggles now remembers my name (but he always forgets my birthday).
JavaJones, you didn't post your 2mil score, so I'll claim victory tonight :P
Tim, good work on level 6, ball frenzy on my first shot, it was mayhem. I'm looking forward to seeing some more shapes, how about some triangles?-kwacky1 (January 22, 2010, 07:06 AM)
Is it just me or does disabling the background music not actually do anything?
EDIT: It turned off after finishing the first level (I lost).-Deozaan (January 23, 2010, 01:38 AM)
No new high score tonight, just can't seem to get past level 3.. :-\
Anyway, can you please please please fix the frenzied assassins bug, got it quite a few times tonight...-kwacky1 (January 23, 2010, 06:40 AM)
Is it just me or does disabling the background music not actually do anything?
EDIT: It turned off after finishing the first level (I lost).-Deozaan (January 23, 2010, 01:38 AM)
1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.-timns (January 24, 2010, 06:44 PM)
2. I also made the assassin ball more fun.-timns (January 24, 2010, 06:44 PM)
3. May have fixed the auto-download of latest update thingy for you too. Is someone able to let me know please?-timns (January 24, 2010, 06:44 PM)
Another build in the pipeline - ohhh if I could just get my weekends to myself :-\-timns (January 24, 2010, 06:44 PM)
OK I ran into the assassin ball bug again. Those balls sure do love each other... do they have a programmed attraction? Why would they attract each other?
Here's a screencast of the issue:
http://www.oshyan.com/tmp/twig_bug_assassin1.swf
- Oshyan-JavaJones (January 26, 2010, 12:21 AM)
1. The ball now hits the point where your mouse pointer is aiming it!-timns (January 26, 2010, 04:32 PM)
4. Bumpers fly in from off the screen instead of the top corners!-timns (January 26, 2010, 04:32 PM)
Hum hum, I forgot to say, done with the SAT on Saturday! Aced the math, everything else...ehh, 50% right at best. Anyways, in my free time, I modified the buttons a bit! I made the edges rounded! Ha ha...Which one is better?-Cyeb (January 26, 2010, 09:31 PM)
Can you try again please Deozaan? You should see a "0.4" version number on the main screen. If you don't, then for some annoying reason the latest version is not downloading automatically.-timns (January 26, 2010, 05:21 PM)
Twigatelle 0.5 is out:
1. Deozaan's bouncy bumper bug fixed
2. Deozaan's Improved Aiming Request Implemented with Alacrity (I always work faster with DIARIA :P)
3. Blue rectangles are now very, very blue.-timns (January 27, 2010, 09:53 PM)
1. Deozaan's bouncy bumper bug fixed-timns (January 27, 2010, 09:53 PM)
2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.
I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.
EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.-Deozaan (January 28, 2010, 01:14 AM)
4. New bug(?): I got a ball frenzy and one of the balls later hit a Nega-Gavity powerup, but only one ball was affected by the nega-gravity. Is that a bug or a feature?-Deozaan (January 28, 2010, 01:14 AM)
I can also confirm this, only 1 ball in a ball frenzy is affected by neg-a-grav.-kwacky1 (January 28, 2010, 04:18 AM)
Thank you both, for useful comments. Not sure about the aiming any more. Beginning to wonder if it's somehow a little bit PC-specific...-timns (January 28, 2010, 09:20 AM)
3. A couple of surprises will happen 1% of the time!-timns (January 26, 2010, 04:32 PM)
New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.-timns (January 28, 2010, 09:37 PM)
New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.-timns (January 28, 2010, 09:37 PM)
Bring back the old assassin, this new one just circles and circles and circles and circles until time runs out... :'(-kwacky1 (January 30, 2010, 07:51 AM)
Some more ideas to take away from your free time.
I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).
Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.
I think level 8 should have red bumpers that actively run away from the ball :D-kwacky1 (January 30, 2010, 07:51 AM)
New Twiggly-Wiggly uploaded - 0.6
1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.
2. Negative gravy should affect all balls in play.-timns (January 28, 2010, 09:37 PM)
Mmm, gravy... :drinksmiley:
Now, I'm just wondering, are you going to release the source? I'm no java expert, so I don't care anyways, but just want to know.-Cyeb (January 29, 2010, 06:42 PM)
1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.-timns (January 24, 2010, 06:44 PM)
Sounds good! Can't wait to see what you come up with. And thanks for sticking with this! :)
- Oshyan-JavaJones (January 31, 2010, 10:29 PM)
I can't remember if I mentioned this or not, but one time I managed to clear away all the pegs from a level upon completing it. I was disappointed that there was no super mega bonus for this amazing (and lucky) accomplishment.-Deozaan (February 02, 2010, 03:14 AM)
I'll try and think of something grand 8)-timns (February 02, 2010, 09:23 AM)
0.7! Great work!
I like the super wide paddle. I got some new bonus called a switcheroo, but I have no idea what it did :).
Level 8 still eludes me at this stage, I'm struggling to get past level 6. Keep up the good work.-kwacky1 (February 03, 2010, 07:45 AM)
I got some new bonus called a switcheroo, but I have no idea what it did :).-kwacky1 (February 03, 2010, 07:45 AM)
I got some new bonus called a switcheroo, but I have no idea what it did :).-kwacky1 (February 03, 2010, 07:45 AM)
I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.-Deozaan (February 03, 2010, 05:31 PM)
I got some new bonus called a switcheroo, but I have no idea what it did :).-kwacky1 (February 03, 2010, 07:45 AM)
I've never gotten it or seen it, but my guess is that it switches the pegs around. Or in other words, red pegs are switched with some blue pegs. So now you have to aim at different places.-Deozaan (February 03, 2010, 05:31 PM)
Ah, he's no dummy that deozaan :up:
All bonuses have about an equal 10% chance of appearing. I may twiddle that later.-timns (February 03, 2010, 05:59 PM)
Level 8 rocks! :Thmbsup:-kwacky1 (February 05, 2010, 07:25 AM)
2. The switcheroo is now very unsubtle-timns (February 05, 2010, 06:10 PM)
Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?-timns (February 05, 2010, 06:10 PM)
2. The switcheroo is now very unsubtle-timns (February 05, 2010, 06:10 PM)
hehe, I got the switcheroo a few times on level 5, it was definitely not subtle that time, I can't wait to see what you've done.Good luck. I'll try and add a new level over the weekend. The idea is one a week. Anyone got any suggestions?-timns (February 05, 2010, 06:10 PM)
Well after seeing level 8, I think you absolutely need a Cody level, and if you're going to have a Cody level, Twiggles and Cobbe will get jealous if they don't have they're own levels.-kwacky1 (February 06, 2010, 03:44 AM)
I like how every level is unique and not just "harder". :)-Cyeb (February 06, 2010, 08:29 PM)
When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..
When there's not many pegs left, assassin too often just goes out of bounds, then on your next shot, there's nothing you can do because assassin is still active, you shoot, and the assassin just heads straight out of play..
hahahaha.
don't fix this please! it's just one of the things that makes Twigatelle so cool.-mouser (February 15, 2010, 06:06 AM)
Yes folks, I finally uploaded Twigatelle 1.1!
New level (11), small tweaks to the bounce, but just a general update to show that I'm back in action :Thmbsup:-timns (March 22, 2010, 09:45 PM)
Yes folks, I finally uploaded Twigatelle 1.1!
New level (11), small tweaks to the bounce, but just a general update to show that I'm back in action :Thmbsup:-timns (March 22, 2010, 09:45 PM)
Level 10 was a hard one! :o
Finally got through it and level 11 too. Now I'll get back to my life while I patiently wait for level 12.-app103 (March 25, 2010, 08:39 PM)
Level 10 was a hard one! :o
Finally got through it and level 11 too. Now I'll get back to my life while I patiently wait for level 12.-app103 (March 25, 2010, 08:39 PM)
12 should roll out over the weekend! Congratulations for being the first to complete level 11 (that I know of)
:Thmbsup:-timns (March 25, 2010, 09:20 PM)
downloading! :D-kwacky1 (April 13, 2010, 09:07 AM)
Kwacky1, please let me know if this one works ok for you!-timns (April 13, 2010, 09:44 PM)
On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think. ;)-JavaJones (April 14, 2010, 03:10 AM)
Kwacky1, please let me know if this one works ok for you!-timns (April 13, 2010, 09:44 PM)
Indeed it does!On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think. ;)-JavaJones (April 14, 2010, 03:10 AM)
I second that...
ps. love insanity and the new levels..-kwacky1 (April 18, 2010, 07:20 AM)
question: what determines whether a colored bumper turns into a special ball? or is that a mystery i'm not supposed to be able to figure out?-mouser (April 21, 2010, 10:13 PM)
sometimes purple are special balls.. but sometimes they are normal..Have you considered switching to Fruit of the Loom?-mouser (April 21, 2010, 10:46 PM)
a way to avoid difficulty settings would be that each time you retry a level there is 1 added green bumper, etc.-mouser (April 22, 2010, 06:04 PM)
:o Oh No! (see attachment in previous post (https://www.donationcoder.com/forum/index.php?topic=20943.msg202783#msg202783))Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin. Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin. After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.-kwacky1 (April 23, 2010, 07:54 AM)
may i suggest that you not try to fix such "bugs" -- i think of them as wonderful delights that should not be exterminated.-mouser (April 23, 2010, 10:28 AM)
just have a way to end the level without having to restart. A terminate current ball option if you will.
Next version will have a difficulty level - that'll keep you rolling.-timns (April 27, 2010, 01:40 PM)
Aww Twiggy, I miss ya! :D
- Oshyan-JavaJones (November 14, 2010, 02:26 AM)
Instant replay is a great idea! And now that you're back to working on it, I hope you'll look back at some of my earlier feature requests and consider them again. :D
https://www.donationcoder.com/forum/index.php?topic=20943.msg191985#msg191985 (control of paddle on the bottom - think left hand on left/right arrows, right hand on mouse)
https://www.donationcoder.com/forum/index.php?topic=20943.msg192343#msg192343 (moving bumpers, dials/preferences for amount of red/blue/green bumpers)
https://www.donationcoder.com/forum/index.php?topic=20943.msg202707#msg202707 (echoing someone else's idea of saving powerups, and general sentiment that gameplay needs to be a bit more strategic)
https://www.donationcoder.com/forum/index.php?topic=20943.msg202906#msg202906 (revised scoring)
And what ever happened to the lighting bolts? :D
- Oshyan-JavaJones (November 19, 2010, 01:29 AM)