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26
N.A.N.Y. 2012 / Re: NANY 2012 Release: NoteMe
« on: December 20, 2013, 06:06 PM »
Sorry this is an unintended side effect of moving my blog to Tumblr.
Will have a look in the coming days and reply in this thread when the links are working again.

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N.A.N.Y. 2014 / Re: NANY 2014 Pledge: Productivity utility
« on: December 13, 2013, 10:13 AM »
It is with regret that I have to withdraw my pledge due to a busy spell both at work (merging with another organisation) and at work (moving home).
I guess you'll have to wait until 2014 for more software from myself!

Good luck everyone on your NANY submissions I will look forward to trying them all out. Will be sorry to miss out on the mug too, hopefully I can buy one from mouser?? :)

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Developer's Corner / Re: How are these AutoHotkey script protected?
« on: December 03, 2013, 07:58 AM »
Can you tell me more about this?  I'll give it a try.
Compile_AHK II
http://www.autohotkey.com/board/topic/21189-compile-ahk-ii-for-those-who-compile/page-30
Latest version at the end of the thread, explanation at the start.

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Developer's Corner / Re: How are these AutoHotkey script protected?
« on: December 03, 2013, 05:35 AM »
Interesting question!
 AutoHotkey scripts are interpret on runtime, the AHK runtime is  bundled inside the .exe file and then interprets the script after 'unpacking' it from the .exe. Because of this any binary protection solution I've tried doesn't process AHK .exe files because it 'breaks out' the files and then evaluates. (my layman's understanding).

So I was under the impression that it wasn't possible, unless there is a AHK compiler that actually compiles AHK to exe files that do not require interpretation..

EDIT: perhaps it's using http://www.ironahk.net/docs/autohotkey/ IronAHK:
Security

When scripts are compiled the source code is not attached to the binary file so it cannot be decompiled. This is unlike AutoHotkey which stores a full copy of the script with the compiled .exe which can be extracted and decrypted or read from process memory when it is executed.

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Developer's Corner / Re: GameMaker Studio Standard Free Upgrade
« on: November 28, 2013, 07:24 AM »
As in the article, it doesn't apply to the steam version, only standalone (which can autoupdate as well).
Btw, I'd appreciate good resources on this :)

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