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Figure 1: Main List View |
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Figure 2: Main List View - Different Grouping |
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Figure 3: Main Detail View (Overview Tab) |
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Figure 4: Main Detail View (Notes Tab) |
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Figure 5: Main Detail View (Links Tab) |
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Figure 6: Main Detail View (Custom Fields Tab) |
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Figure 7: Main Detail View (Custom Fields Tab) |
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Figure 8: Main Detail View (Tags Tab) |
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Figure 9: Main Detail View (Genre Tab) |
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Figure 10: Main Detail View (Command Tab) |
Other than that, I assume that it automatically updates the PlayCount field?
Can it automatically grab the cover art, or do we need to do that manually?
What about the Publisher Details and Release Date?
What is the Digital checkbox supposed to represent?
Could you change the format for the Release Date to show Date, rather than DateTime?-kamahl (June 07, 2011, 12:59 AM)
Take or leave this bit of criticism:
If I use a game launcher at all, I would want it to look like a collection. Like this:
http://darkadia.com/member/doctorfrog/library
As it is, my current game launcher is based on Pegtop's PStart program. It's slim, quick, customizable, and relies on no external runtimes:
(image in previous post)
Note that Steam is capable of looking roughly like either of these: like a Library, or like a Launcher.-doctorfrog (June 07, 2011, 01:56 AM)
I know it's a take it or leave it type of thing, but there will be other tabs on it later.And that's all I wanted to hear :)-wraith808 (June 07, 2011, 07:44 AM)
As far as the external runtimes bit- what do you refer to? .NET? That's what my major focus is in for work- and when I do these side projects it's because I'm trying to advance those skills, so that's not going away. Or were you referring to something else?One other issue with using a ribbon (Assuming you're using one of the Microsoft-Provided implementations): It puts your minimum requirements at Vista SP2+. (This does vary between implementations, but is there in the Windows Ribbon Framework, which I assume is your ribbon of choice.)
And I guess, to a large extent, I was asking about the available fields- was there anything I missed in terms of important information to be available?As I mentioned on the other launcher, the ability for a group of extra executables (Level Editor, Mod Manager, Configuration Tool, Safe Mode, Save Game Editor, etc) would be nice. (And I'm talking a List<>, not just one)
One other issue with using a ribbon (Assuming you're using one of the Microsoft-Provided implementations): It puts your minimum requirements at Vista SP2+. (This does vary between implementations, but is there in the Windows Ribbon Framework, which I assume is your ribbon of choice.)-kamahl (June 07, 2011, 08:01 AM)
I'm just glad you are doing a .NET(/WPF ? ) implementation of this game launcher, I was going to ask on the other thread why it's not in WPF, because it's XAML rather flexible in layout and easy to make looking good :up:, but I'll stick to this thread for now :), and not start one (thread and games launcher) myself ;)-Ath (June 07, 2011, 08:13 AM)
Going back to the autodetect, there is a lot of information about games that is both useful and global. I for example spend time figuring out what needs to be backed up so that my configs and saved games can be migrated to another computer (or sync'd). Some games nicely put savegames in clear places, others hide them in systems folders. Sometimes there are additional ones or stupid things hard coded in like paths... I bet 20% of the people who play any game will do the same... Now we have several sites online which have huge DBs of games and reviews etc. do any of them have an API? DO any of them track this kind of more practical information (where are saved games? screenshots? what are the basic keys for basic things?). Being able to check and get information, or share information back up....
in short, is there a public, open GDDB?-iphigenie (June 25, 2011, 03:35 AM)
doctorfrog linked to darkadia which claims to get information from http://www.giantbomb.com - although giantbomb.com has a bit of an identity problem - it has its own content, plus user generated content, but the database is theirs and might, perhaps, be made available free for non commercial projects... Which pretty much makes me wonder: why would I, a user, take time to put content in your app, perhaps even with a paying membership, and then you will keep the information in a black hole unless paid for?
Almost makes me want to restart my old DB on my old website...-iphigenie (June 25, 2011, 10:19 AM)
doctorfrog linked to darkadia which claims to get information from http://www.giantbomb.com - although giantbomb.com has a bit of an identity problem - it has its own content, plus user generated content, but the database is theirs and might, perhaps, be made available free for non commercial projects... Which pretty much makes me wonder: why would I, a user, take time to put content in your app, perhaps even with a paying membership, and then you will keep the information in a black hole unless paid for?
Almost makes me want to restart my old DB on my old website...-iphigenie (June 25, 2011, 10:19 AM)
They do have an API, and the content is accessible from it for non-commercial non-competing use. But they have a paid option for subscriptions, which makes me wary of them going the way of MobyGames.
Also, I just generated an API key, and the terms of service are sort of restrictive- you can only use the data by online requests, i.e. you can't use it offline or store it for offline use.-wraith808 (June 25, 2011, 10:43 AM)
I'm curious:did you continue your development on this one? I'm tired of having partial launchers (like steam or raptr that dont allow reasonably documented manual adding) so looking at the 3 mentioned on DC again :)-iphigenie (August 30, 2011, 04:24 AM)