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Bloons Tower Defense - Very Well Done

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mouser:
This is a nice example of the Tower Defense genre, which I am a huge fan of.

It's nice to study these games and learn what works and what doesn't, which ones are fun and which aren't.  From a game design perspective it's fascinating to see how authors work within the constraints of the basic paradigm.

For aspiring TD designers, Bloons has an extremely clean and elegant interface (the upgrade system in particular in fantastically intuitive).  The game itself also seems to be very well balanced and challenging.  The only thing perhaps lacking is that the enemies aren't very motivating.


http://ninjakiwi.com/bloonstd.html





from http://flash.plasticthinking.org/

Veign:
Checking it out now but this is the one I am currently playing in my free time:
http://onslaught.playr.co.uk/

(I like the Classic level since I like to try and perfect my games so I tend to play the same games over and over)

mouser:
Onslaught was first posted on the forum back in April: https://www.donationcoder.com/forum/index.php?topic=8183.0

It may be the best Flash Tower Defense game in existence.

Ampa:
All these tower defense games suffer from the same inherent flaws...

1 - it takes far too long to play
2 - the start of each game is dull

For me the only real interest comes late on when you start to see the repercussions of your early decisions, 20 or 30 levels down the line; but by then I have lost interest!

mouser:
I made it to round 40.. never got the hypersonic monkey though :(

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