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Author Topic: The Original Nuclex Engine (C++) - Released to Public Domain  (Read 1877 times)

tinjaw

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The Original Nuclex Engine (C++) - Released to Public Domain
« on: August 02, 2007, 09:45:19 AM »
(via gamedev.net)

Nuclex Engine Sources Released
Posted by: Nuclex Developmnt Labs at August 1, 2007 2:55:13 PM
 
Nuclex Development Labs has released the source code of their Nuclex Game Engine to the public, free of any charge. The engine has been developed in-house and was originally intended to be used for the studio's indie games business, but became obsolete when the switch to C#/XNA was made. It is based on modern programming paradigms and stands proof that Boost and Loki are very usable for game development purposes and that usage of smart pointers and a design-first approach do not lead to a bloated or badly performing game.

It is released in the hopes that other developers can learn from its code and maybe use parts of it for their own creations. Bits of interest are a complete graphical GUI system, streaming of data from .rar and .zip archives and template-based generation of optimized RGB pixel format conversion code at compile time.

Further informations and links to download the engine sources can be found here:
http://www.nuclex.or...al-nuclex-engine-cxx

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