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Author Topic: DirectX 10 on platforms other than Vista  (Read 2900 times)


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DirectX 10 on platforms other than Vista
« on: June 03, 2007, 08:50 PM »
Read about this in a magazine Linux Format, it currently only aims for XP support but is talking about Linux and OS X versions. See the site for Falling Leaf System a company set by the developer.

Also the wine project are working on their own port, and it has be accepted as a Google Summer of Code project.

Google accepted ten Wine proposals in 2007:
  • "Improve sound in wine" by Maarten Lankhorst, mentored by Marcus Meissner
  • "Improve Wine's rich edit implementation" by Matthew Finnicum, mentored by Ulrich Czekalla
  • "Improve Wine's rich edit implementation" by Matthew Finnicum, mentored by Ulrich Czekalla
  • "The DIB Engine" by Jessie Laine Allen, mentored by Huw D M Davies
  • "Implementing mscoree.dll and Mono-WINE bridge" by Bryan DeGrendel, mentored by James Hawkins
  • "Tablet PC support in Wine" by Carl John Klehm, mentored by Daniel Richard Kegel
  • "Beginning of Direct3D10 implementation" by András Kovács, mentored by Stefan Dösinger
  • "Improve WIne's built-in text editors" by Alexander Nicolaysen Sørnes, mentored by Eric Pouech
  • "Windows Printing subsystem bridge (i.e. use WIN32 drivers to print from wine)" by Marcel Partap, mentored by Detlef Riekenberg
  • "CHM compiler" by Miikka Viljanen, mentored by Jacek Caban
  • "Improve Wine portability, make Solaris x86/amd64 a first-class supported platform" by Albert Lee, mentored by Juan Lang


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Re: DirectX 10 on platforms other than Vista
« Reply #1 on: June 04, 2007, 09:00 AM »
Interesting - there has been changes to the driver model (which, with time, might bring some improvement, but which for now only makes you lose a few fps). I've always claimed that there wasn't any real good reason why you couldn't have DX10 on XP though, and this might just end up being the proof :)

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