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THE AWARD WINNING NOVINT FALCON
"Novint Technologies opened our eyes to what it's like to actually feel a game. The Falcon is a first-of-its-kind PC peripheral that makes use of force feedback to allow users to experience artificial 3D-touch "Haptic" sensitivity of virtual objects. Three articulated arms attach to a center grip that can control games just like a mouse, and highly-developed algorithms apply appropriate forces of resistance to create realistic impressions of weight, recoil, and shock. We demoed the Falcon with Half-Life 2 and were blown away. Shotgun blasts produced hard, lurching recoil, while automatic machine gun fire was fast and light with an upward pull on the handle, simulating the barrel-rise effect of automatic fire. Lifting a box put weight on the handle, and taking damage from the side jerked the controller appropriately as our character stumbled away. We were blown away..." ~IGN, Best of E3: Gear
"Novint Technologies opened our eyes to what it's like to actually feel a game. The Falcon is a first-of-its-kind PC peripheral that makes use of force feedback to allow users to experience artificial 3D-touch "Haptic" sensitivity of virtual objects. Three articulated arms attach to a center grip that can control games just like a mouse, and highly-developed algorithms apply appropriate forces of resistance to create realistic impressions of weight, recoil, and shock. We demoed the Falcon with Half-Life 2 and were blown away. Shotgun blasts produced hard, lurching recoil, while automatic machine gun fire was fast and light with an upward pull on the handle, simulating the barrel-rise effect of automatic fire. Lifting a box put weight on the handle, and taking damage from the side jerked the controller appropriately as our character stumbled away. We were blown away..." ~IGN, Best of E3: Gear






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