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How To Create Games Incredibly Fast

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tinjaw:
Although I have been a proponent of RAD and heavy prototyping for years I can always use a little reminder every now and then. Today I got a good one from GameProducer.Net

How To Create Games Incredibly Fast
Extreme programming contains some principles that are good in prototyping: “make frequent small releases” and “leave optimization till last”. Both of these tips fit well for making prototypes or small games. I believe that making the core gameplay really fast - a prototype of a game - is a path to building games fast.
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scriptedfun:
This article links to Kloonigames, an AMAZING site maintained by someone who I think has two interests - making games with original gameplay, and making those games very quickly. I really like the fact that he takes the time to write down his thoughts, walking us through the design and development process that he uses. I think his goals are very similar to CMU's Experimental Gameplay Project, which I think was the project that made rapid game development very popular recently.

He made a couple of posts that provide a very helpful annotated list of rapid game development articles, which I think is a very valuable reference!

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