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Jay is Games Flash Competition 2: Need Ideas!

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mouser:
I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?
--- End quote ---

Yes, they create data files you can load from flash or any game engine.

Some tile/level editor websites:

* TileStudio - http://tilestudio.sourceforge.net/
* Mappy - http://www.tilemap.co.uk/mappy.php
* Tiled - http://mapeditor.org/

mouser:
I just saw that Tiled supports isometric levels (!)

Deozaan:
I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?
--- End quote ---

Yes, they create data files you can load from flash or any game engine.

Some tile/level editor websites:

* TileStudio - http://tilestudio.sourceforge.net/
* Mappy - http://www.tilemap.co.uk/mappy.php
* Tiled - http://mapeditor.org/
I just saw that Tiled supports isometric levels (!)
-mouser (January 05, 2007, 12:55 PM)
--- End quote ---

Both Tiled and Mappy support Isometric. Mappy also supports hexagonal.

Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).

I can't figure out what Mappy exports to. Looks like a bunch of different ones, even plain text.

TileStudio can be programmed to output however you want it, and thus seems an ideal choice from the five-minute research I just did on the three programs.

Possibly worst of all, the graphics all have to be bitmap/raster instead of vector.

mouser:
Take this statement:
Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).
--- End quote ---

and reverse it.

the time you spent figuring out how to get flash to load and work with the xml file will be paid back to you double.  it will in the long run be far easier for you to work with such a file in flash, plus youll gain skills working with xml files which will serve you well in the future.

Deozaan:
Take this statement:
Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).
--- End quote ---

and reverse it.

the time you spent figuring out how to get flash to load and work with the xml file will be paid back to you double.  it will in the long run be far easier for you to work with such a file in flash, plus youll gain skills working with xml files which will serve you well in the future.
-mouser (January 05, 2007, 01:47 PM)
--- End quote ---

Figuring out XML would indeed be beneficial. But I'd rather not have to figure it out and program a game in one month.

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