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DonationCoder.com Software > N.A.N.Y. Challenge 2007

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tinjaw:
Asteroids of Orion - v1.0.0 - December 31, 2006

Final submission version for Accessibility Games Contest!
One-Click Game: Core gameplay, levels, menu, high score list.

WHAT IT DOES:

A one-click version of Asteroids, placing you in command of a
nuclear-armed, nuclear-propelled spacecraft!

Press the spacebar to fire a bomb; release the spacebar to detonate
the bomb.  The distance between the bomb and your ship determines the
amount of thrust the bomb provides to the ship.  The distance from the
bomb to the asteroids determines the damage done to the asteroids.

Remember: We guarantee that each of our spacecraft contains at
least 1.3 megatons of Nuclear Fun - or we'll return every Zongfrib
you paid!

SCREENSHOT:

[attachthumb=#3][/attachthumb]

[attachthumb=#2][/attachthumb]

[attachthumb=#1][/attachthumb]

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PREVIOUS RELEASES:
Asteroids of Orion - v0.91.00 - December 22, 2006

Initial contest release.
Contained only core gameplay.

tinjaw:
Done Get latest build below!!

mouser:
still no working dampening/friction!  >:(

tinjaw:
still no working dampening/friction!  >:(
-mouser (December 31, 2006, 10:57 PM)
--- End quote ---

Still got 24 hours to get that in. :-)

James Sterrett:
The test version of friction slowed the ship to a stop in about 1 second.

It was broken because it also stopped the ship from rotating....  which killed navigation.   :( 

However, it also tended to kill the player's score, since it costs 1 point to launch each bomb, and a frictioned ship has to launch bombs to keep moving.

We wanted the bombs to cost something to prevent bomb-spamming as a tactic (spraying bombs very rapidly to destroy everything without skill).

As the proponent of friction, how would you want the scoring changed when friction is active?   :)   Just keep separate lists on the planned high-score table for friction and non-friction games?

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